// @(#)root/base:$Name:  $:$Id: TTimer.cxx,v 1.7 2002/08/02 11:05:01 rdm Exp $
// Author: Fons Rademakers   28/11/96

/*************************************************************************
 * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers.               *
 * All rights reserved.                                                  *
 *                                                                       *
 * For the licensing terms see $ROOTSYS/LICENSE.                         *
 * For the list of contributors see $ROOTSYS/README/CREDITS.             *
 *************************************************************************/

//////////////////////////////////////////////////////////////////////////
//                                                                      //
// TTimer                                                               //
//                                                                      //
// Handles synchronous and a-synchronous timer events. You can use      //
// this class in one of the following ways:                             //
//    - Sub-class TTimer and override the Notify() method.              //
//    - Re-implement the TObject::HandleTimer() method in your class    //
//      and pass a pointer to this object to timer, see the SetObject() //
//      method.                                                         //
//    - Pass an interpreter command to timer, see SetCommand() method.  //
//    - Create a TTimer, connect its Timeout() signal to the            //
//      appropriate methods. Then when the time is up it will emit a    //
//      Timeout() signal and call connected slots.                      //
//                                                                      //
//  Minimum timeout interval is defined in TSystem::ESysConstants as    //
//  kItimerResolution (currently 10 ms).                                //
//                                                                      //
//  Signal/slots example:                                               //
//       TTimer *timer = new TTimer();                                  //
//       Connect(timer, "Timeout()", "myObjectClassName",               //
//               myObject, "TimerDone()");                              //
//       timer->Start(2000, kTRUE);   // 2 seconds single-shot          //
//                                                                      //
//    // Timeout signal is emitted repeadetly with minimum timeout      //
//    // timer->Start(0, kFALSE);                                       //
//                                                                      //
//////////////////////////////////////////////////////////////////////////

#include "TTimer.h"
#include "TSystem.h"
#include "TROOT.h"

ClassImp(TTimer)


class TSingleShotCleaner: public TTimer {
private:
   TList  *fGarbage;
public:
   TSingleShotCleaner() : TTimer(10, kTRUE) { fGarbage = new TList(); }
   virtual ~TSingleShotCleaner() { fGarbage->Delete(); delete fGarbage; }
   void TurnOn() {
      TObject *obj = (TObject*) gTQSender;
      fGarbage->Add(obj);
      Reset();
      if (gSystem)
         gSystem->AddTimer(this);
   }
   Bool_t Notify() {
      fGarbage->Delete();
      Reset();
      if (gSystem)
         gSystem->RemoveTimer(this);
      return kTRUE;
   }
};

TSingleShotCleaner gSingleShotCleaner;  // single shot timer cleaner


//______________________________________________________________________________
 TTimer::TTimer(Long_t ms, Bool_t mode) : fTime(ms)
{
   // Create timer that times out in ms milliseconds. If milliSec is 0
   // then the timeout will be the minimum timeout (see TSystem::ESysConstants,
   // i.e. 10 ms). If mode == kTRUE then the timer is synchronous else
   // a-synchronous. The default is synchronous. Add a timer to the system
   // eventloop by calling TurnOn(). Set command to be executed from Notify()
   // or set the object whose HandleTimer() method will be called via Notify(),
   // derive from TTimer and override Notify() or connect slots to the
   // signals Timeout(), TurnOn() and TurnOff().

   fObject  = 0;
   fCommand = "";
   fSync    = mode;
   Reset();
}

//______________________________________________________________________________
 TTimer::TTimer(TObject *obj, Long_t ms, Bool_t mode) : fTime(ms)
{
   // Create timer that times out in ms milliseconds. If mode == kTRUE then
   // the timer is synchronous else a-synchronous. The default is synchronous.
   // Add a timer to the system eventloop by calling TurnOn().
   // The object's HandleTimer() will be called by Notify().

   fObject  = obj;
   fCommand = "";
   fSync    = mode;
   Reset();
}

//______________________________________________________________________________
 TTimer::TTimer(const char *command, Long_t ms, Bool_t mode) : fTime(ms)
{
   // Create timer that times out in ms milliseconds. If mode == kTRUE then
   // the timer is synchronous else a-synchronous. The default is synchronous.
   // Add a timer to the system eventloop by calling TurnOn().
   // The interpreter will execute command from Notify().

   fObject  = 0;
   fCommand = command;
   fSync    = mode;
   Reset();
}

//______________________________________________________________________________
 Bool_t TTimer::CheckTimer(const TTime &now)
{
   // Check if timer timed out.

   if (fAbsTime <= now) {
      fTimeout = kTRUE;
      Notify();
      return kTRUE;
   }
   return kFALSE;
}

//______________________________________________________________________________
 Bool_t TTimer::Notify()
{
   // Notify when timer times out. The timer is always reset. To stop
   // the timer call TurnOff().

   Timeout();       // emit Timeout() signal
   if (fObject) fObject->HandleTimer(this);
   if (fCommand && fCommand.Length() > 0)
      gROOT->ProcessLine(fCommand);

   Reset();
   return kTRUE;
}

//______________________________________________________________________________
 void TTimer::Reset()
{
   // Reset the timer.

   fTimeout = kFALSE;
   fAbsTime = fTime;
   if (gSystem) {
      fAbsTime += gSystem->Now();
      if (!fSync) gSystem->ResetTimer(this);
   }
}

//______________________________________________________________________________
 void TTimer::SetCommand(const char *command)
{
   // Set the interpreter command to be executed at time out. Removes the
   // object to be notified (if it was set).

   fObject  = 0;
   fCommand = command;
}

//______________________________________________________________________________
 void TTimer::SetObject(TObject *object)
{
   // Set the object to be notified  at time out. Removes the command to
   // be executed (if it was set).

   fObject  = object;
   fCommand = "";
}

//___________________________________________________________________
 void TTimer::Start(Int_t milliSec, Bool_t singleShot)
{
   // Starts the timer with a milliSec timeout. If milliSec is 0
   // then the timeout will be the minimum timeout (see TSystem::ESysConstants,
   // i.e. 10 ms), if milliSec is -1 then the time interval as previously
   // specified (in ctor or SetTime()) will be used.
   // If singleShot is kTRUE, the timer will be activated only once,
   // otherwise it will continue until it is stopped.
   // See also TurnOn(), Stop(), TurnOff().

   if (milliSec >= 0)
      SetTime(milliSec);
   Reset();
   TurnOn();
   if (singleShot)
      Connect(this, "Timeout()", "TTimer", this, "TurnOff()");
   else
      Disconnect(this, "Timeout()", this, "TurnOff()");
}

//______________________________________________________________________________
 void TTimer::TurnOff()
{
   // Remove timer from system timer list. This requires that a timer
   // has been placed in the system timer list (using TurnOn()).
   // If a TTimer subclass is placed on another list, override TurnOff() to
   // remove the timer from the correct list.

   if (gSystem)
      if (gSystem->RemoveTimer(this))
         Emit("TurnOff()");
}

//______________________________________________________________________________
 void TTimer::TurnOn()
{
   // Add the timer to the system timer list. If a TTimer subclass has to be
   // placed on another list, override TurnOn() to add the timer to the correct
   // list.

   // might have been set in a previous Start()
   Disconnect(this, "Timeout()", this, "TurnOff()");

   if (gSystem) {
      gSystem->AddTimer(this);
      Emit("TurnOn()");
   }
}

//______________________________________________________________________________
 void TTimer::SingleShot(Int_t milliSec, const char *receiver_class,
                        void *receiver, const char *method)
{
   // This static function calls a slot after a given time interval.
   // Created internal timer will be deleted after that.

   TTimer *singleShotTimer = new TTimer(milliSec);
   TQObject::Connect(singleShotTimer, "Timeout()",
                     receiver_class, receiver, method);

   // gSingleShotCleaner will delete singleShotTimer a
   // short period after Timeout() signal is emitted
   TQObject::Connect(singleShotTimer, "Timeout()",
                     "TTimer", &gSingleShotCleaner, "TurnOn()");

   singleShotTimer->Start(milliSec, kTRUE);
}


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