library: libMathCore
#include "RotationZ.h"

ROOT::Math::RotationZ


class description - header file - source file - inheritance tree (.pdf)

class ROOT::Math::RotationZ

Inheritance Chart:
ROOT::Math::RotationZ

    public:
RotationZ() RotationZ(ROOT::Math::RotationZ::Scalar angle) ROOT::Math::RotationZ Inverse() const ROOT::Math::RotationZ operator*(const ROOT::Math::RotationZ& r) const RotationZ(const ROOT::Math::RotationZ&) ~RotationZ() ROOT::Math::RotationZ::Scalar Angle() const ROOT::Math::RotationZ::Scalar CosAngle() const void GetAngle(ROOT::Math::RotationZ::Scalar& angle) const void GetComponents(ROOT::Math::RotationZ::Scalar& angle) const void Invert() bool operator!=(const ROOT::Math::RotationZ& rhs) ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> > operator()(const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> >& v) const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag> operator()(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v) const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag> operator()(const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v) const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag> operator*(const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v) const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag> operator*(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v) const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> > operator*(const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> >& v) const ROOT::Math::RotationZ& operator*=(const ROOT::Math::RotationZ& r) ROOT::Math::RotationZ& operator=(const ROOT::Math::RotationZ&) bool operator==(const ROOT::Math::RotationZ& rhs) void Rectify() void SetAngle(ROOT::Math::RotationZ::Scalar angle) void SetComponents(ROOT::Math::RotationZ::Scalar angle) ROOT::Math::RotationZ::Scalar SinAngle() const

Data Members

    private:
ROOT::Math::RotationZ::Scalar fAngle ROOT::Math::RotationZ::Scalar fSin ROOT::Math::RotationZ::Scalar fCos

Class Description

RotationZ()
explicit RotationZ( Scalar angle )
void Rectify()
DisplacementVector3D< Cartesian3D<double>,U > rxyz = operator()(xyz)
xyz = operator()(xyz)
DisplacementVector3D< Cartesian3D<double> > rxyz = operator()(xyz)
void Invert()
RotationZ Inverse()
return ! operator==(rhs)
os << " RotationZ(" << r.Angle() << ")

Last update: Tue Jul 11 11:46:59 2006


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