library: libCore
#include "TQObject.h"

TQObjSender


class description - header file - source file
viewCVS header - viewCVS source

class TQObjSender: public TQObject

Inheritance Inherited Members Includes Libraries
Class Charts

Function Members (Methods)

Display options:
Show inherited
Show non-public
public:
TQObjSender()
virtual~TQObjSender()
virtual voidTQObject::ChangedBy(const char* method)
static TClass*Class()
Bool_tTQObject::Connect(const char* signal, const char* receiver_class, void* receiver, const char* slot)
static Bool_tTQObject::Connect(TQObject* sender, const char* signal, const char* receiver_class, void* receiver, const char* slot)
static Bool_tTQObject::Connect(const char* sender_class, const char* signal, const char* receiver_class, void* receiver, const char* slot)
virtual voidTQObject::Connected(const char*)
virtual voidTQObject::Destroyed()
Bool_tTQObject::Disconnect(const char* signal = "0", void* receiver = 0, const char* slot = "0")
static Bool_tTQObject::Disconnect(TQObject* sender, const char* signal = "0", void* receiver = 0, const char* slot = "0")
static Bool_tTQObject::Disconnect(const char* class_name, const char* signal, void* receiver = 0, const char* slot = "0")
virtual voidTQObject::Disconnected(const char*)
voidTQObject::Emit(const char* signal)
voidTQObject::Emit(const char* signal, Long_t* paramArr)
voidTQObject::Emit(const char* signal, const char* params)
voidTQObject::Emit(const char* signal, Double_t param)
voidTQObject::Emit(const char* signal, Long_t param)
voidTQObject::Emit(const char* signal, Long64_t param)
voidTQObject::Emit(const char* signal, Bool_t param)
voidTQObject::Emit(const char* signal, Char_t param)
voidTQObject::Emit(const char* signal, UChar_t param)
voidTQObject::Emit(const char* signal, Short_t param)
voidTQObject::Emit(const char* signal, UShort_t param)
voidTQObject::Emit(const char* signal, Int_t param)
voidTQObject::Emit(const char* signal, UInt_t param)
voidTQObject::Emit(const char* signal, ULong_t param)
voidTQObject::Emit(const char* signal, ULong64_t param)
voidTQObject::Emit(const char* signal, Float_t param)
voidTQObject::EmitVA(const char* signal, Int_t nargs)
voidTQObject::EmitVA(const char* signal, Int_t nargs, va_list va)
TList*TQObject::GetListOfClassSignals() const
TList*TQObject::GetListOfConnections() const
TList*TQObject::GetListOfSignals() const
virtual Bool_tTQObject::HasConnection(const char* signal_name) const
virtual voidTQObject::HighPriority(const char* signal_name, const char* slot_name = "0")
virtual TClass*IsA() const
static voidTQObject::LoadRQ_OBJECT()
virtual voidTQObject::LowPriority(const char* signal_name, const char* slot_name = "0")
virtual voidTQObject::Message(const char* msg)
virtual Int_tTQObject::NumberOfConnections() const
virtual Int_tTQObject::NumberOfSignals() const
virtual voidSetSender(void* sender)
voidSetSenderClassName(const char* sclass = "")
virtual voidShowMembers(TMemberInspector& insp, char* parent)
virtual voidStreamer(TBuffer& b)
voidStreamerNVirtual(TBuffer& b)
protected:
static Int_tTQObject::CheckConnectArgs(TQObject* sender, TClass* sender_class, const char* signal, TClass* receiver_class, const char* slot)
static Bool_tTQObject::ConnectToClass(TQObject* sender, const char* signal, TClass* receiver_class, void* receiver, const char* slot)
static Bool_tTQObject::ConnectToClass(const char* sender_class, const char* signal, TClass* receiver_class, void* receiver, const char* slot)
virtual void*GetSender()
virtual const char*GetSenderClassName() const
private:
TQObjSender(const TQObjSender&)
TQObjSender&operator=(const TQObjSender&)

Data Members

protected:
void*fSenderdelegation object
TStringfSenderClassclass name of delegation object
TList*TQObject::fListOfSignals! list of signals from this object
TList*TQObject::fListOfConnections! list of connections to this object

Class Description

                                                                      
 This is the ROOT implementation of the Qt object communication       
 mechanism (see also http://www.troll.no/qt/metaobjects.html)         
                                                                      
 Signals and slots are used for communication between objects.        
 When an object has changed in some way that might be interesting     
 for the outside world, it emits a signal to tell whoever is          
 listening. All slots that are connected to this signal will be       
 activated (called). It is even possible to connect a signal          
 directly to another signal (this will emit the second signal         
 immediately whenever the first is emitted.) There is no limitation   
 on the number of slots that can be connected to a signal.            
 The slots will be activated in the order they were connected         
 to the signal. This mechanism allows objects to be easily reused,    
 because the object that emits a signal does not need to know         
 to which objects the signals are connected.                          
 Together, signals and slots make up a powerfull component            
 programming mechanism.                                               
                                                                      
 This implementation is provided by                                   
 Valeriy Onuchin (onuchin@sirius.ihep.su).                            
                                                                      

void * GetSender()
{ return this; }
const char * GetSenderClassName()
{ return ""; }
TQObject& operator=(const TQObject& tqo)
TQObjSender(const TQObjSender&)
TQObjSender()
{ }
virtual ~TQObjSender()
{ Disconnect(); }
void SetSender(void *sender)
{ fSender = sender; }
void SetSenderClassName(const char *sclass = "")
{ fSenderClass = sclass; }

Author: Valeriy Onuchin & Fons Rademakers 15/10/2000
Last update: root/base:$Name: $:$Id: TQObject.cxx,v 1.49 2006/11/16 17:17:37 rdm Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *


ROOT page - Class index - Class Hierarchy - Top of the page

This page has been automatically generated. If you have any comments or suggestions about the page layout send a mail to ROOT support, or contact the developers with any questions or problems regarding ROOT.