// @(#)root/mathcore:$Id: Plane3D.h 22516 2008-03-07 15:14:26Z moneta $
// Authors: L. Moneta    12/2005  

/**********************************************************************
 *                                                                    *
 * Copyright (c) 2005 , LCG ROOT MathLib Team                         *
 *                                                                    *
 *                                                                    *
 **********************************************************************/

// Header file for class LorentzVector
//
// Created by:    moneta   at Fri Dec 02   2005
//
// Last update: $Id: Plane3D.h 22516 2008-03-07 15:14:26Z moneta $
//
#ifndef ROOT_Math_GenVector_Plane3D
#define ROOT_Math_GenVector_Plane3D  1

#include "Math/GenVector/DisplacementVector3D.h"
#include "Math/GenVector/PositionVector3D.h"



namespace ROOT {

namespace Math {



//_______________________________________________________________________________
   /**
      Class describing a geometrical plane in 3 dimensions. 
      A Plane3D is a 2 dimensional surface spanned by two linearly independent vectors.  
      The plane is described by the equation 
      \f$ a*x + b*y + c*z + d = 0 \f$ where (a,b,c) are the components of the 
      normal vector to the plane \f$ n = (a,b,c)  \f$ and \f$ d = - n \dot x \f$, where x is any point 
      belonging to plane. 
      More information on the mathematics describing a plane in 3D is available on 
      <A HREF=http://mathworld.wolfram.com/Plane.html>MathWord</A>.
      The Plane3D class contains the 4 scalar values in double which represent the 
      four coefficients, fA, fB, fC, fD. fA, fB, fC are the normal components normalized to 1, 
      i.e. fA**2 + fB**2 + fC**2 = 1
      
      @ingroup GenVector
   */
   class Plane3D {

   public:

      // ------ ctors ------

      typedef double Scalar;

      typedef  DisplacementVector3D<Cartesian3D<double>, DefaultCoordinateSystemTag > Vector; 
      typedef  PositionVector3D<Cartesian3D<double>, DefaultCoordinateSystemTag >     Point; 



      /**
         default constructor create plane z = 0 
      */
      Plane3D ( ) : fA(0), fB(0), fC(1.), fD(0) { }

      /**
         generic constructors from the four scalar values describing the plane
	 according to the equation ax + by + cz + d = 0
         \param a scalar value 
         \param b scalar value 
         \param c scalar value 
         \param d sxcalar value 
      */
      Plane3D(const Scalar & a, const Scalar & b, const Scalar & c, const Scalar & d);

      /**
         constructor a Plane3D from a normal vector and a point coplanar to the plane
	 \param n normal expressed as a ROOT::Math::DisplacementVector3D<Cartesian3D<double> >
	 \param p point  expressed as a  ROOT::Math::PositionVector3D<Cartesian3D<double> >
      */
      Plane3D(const Vector & n, const Point & p );  
       

      /**
         Construct from a generic DisplacementVector3D (normal vector) and PositionVector3D (point coplanar to 
         the plane)
	 \param n normal expressed as a generic ROOT::Math::DisplacementVector3D
	 \param p point  expressed as a generic ROOT::Math::PositionVector3D
      */
      template<class T1, class T2, class U>
      Plane3D( const  DisplacementVector3D<T1,U> & n, const  PositionVector3D<T2,U> & p) : 
         Plane3D( Vector(n.X(), n.Y(), n.Z()), Point(p.X(), p.Y(), p.Z()) ) 
      {}

      /**
         constructor from three Cartesian point belonging to the plane
	 \param p1 point1  expressed as a generic ROOT::Math::PositionVector3D
	 \param p2 point2  expressed as a generic ROOT::Math::PositionVector3D
	 \param p3 point3  expressed as a generic ROOT::Math::PositionVector3D

      */
      Plane3D(const Point & p1, const Point & p2, const Point & p3  );  

      /**
         constructor from three generic point belonging to the plane
	 \param p1 point1 expressed as  ROOT::Math::DisplacementVector3D<Cartesian3D<double> >
	 \param p2 point2 expressed as  ROOT::Math::DisplacementVector3D<Cartesian3D<double> >
	 \param p3 point3 expressed as  ROOT::Math::DisplacementVector3D<Cartesian3D<double> >
      */
      template <class T1, class T2, class T3, class U>
      Plane3D(const  PositionVector3D<T1,U> & p1, const  PositionVector3D<T2,U> & p2, const  PositionVector3D<T3,U> & p3  ) : 
         Plane3D (  Point(p1.X(), p1.Y(), p1.Z()),  
                    Point(p2.X(), p2.Y(), p2.Z()),  
                    Point(p3.X(), p3.Y(), p3.Z()) ) 
      {} 



      // compiler-generated copy ctor and dtor are fine.

      // ------ assignment ------

      /**
         Assignment operator from other Plane3D class 
      */
      Plane3D & operator= ( const Plane3D & plane) {
         fA = plane.fA;
         fB = plane.fB;
         fC = plane.fC;
         fD = plane.fD;
         return *this;
      }

      /**
         Return the a coefficient of the plane equation \f$ a*x + b*y + c*z + d = 0 \f$. It is also the  
         x-component of the vector perpendicular to the plane. 
      */ 
      Scalar A() { return fA; }

      /**
         Return the b coefficient of the plane equation \f$ a*x + b*y + c*z + d = 0 \f$. It is also the 
         y-component of the vector perpendicular to the plane  
      */ 
      Scalar B() { return fB; }

      /**
         Return the c coefficient of the plane equation \f$ a*x + b*y + c*z + d = 0 \f$. It is also the
         z-component of the vector perpendicular to the plane  
      */ 
      Scalar C() { return fC; }

      /**
         Return the d coefficient of the plane equation \f$ a*x + b*y + c*z + d = 0 \f$. It is also 
         the distance from the origin (HesseDistance)
      */ 
      Scalar D() { return fD; }

      /**
         Return normal vector to the plane as Cartesian DisplacementVector 
      */
      Vector Normal() const {
         return Vector(fA, fB, fC);
      }

      /** 
	  Return the Hesse Distance (distance from the origin) of the plane or 
          the d coefficient expressed in normalize form 
      */
      Scalar HesseDistance() const { 
         return fD; 
      }


      /**
	 Return the signed distance to a Point. 
	 The distance is signed positive if the Point is in the same side of the 
	 normal vector to the plane.   
	 \param p Point expressed in Cartesian Coordinates 
      */
      Scalar Distance(const Point & p) const; 

      /**
	 Return the distance to a Point described with generic coordinates
	 \param p Point expressed as generic ROOT::Math::PositionVector3D 
      */
      template <class T, class U> 
      Scalar Distance(const PositionVector3D<T,U> & p) const { 
         return Distance( Point(p.X(), p.Y(), p.Z() ) );
      }

      /**
	 Return the projection of a Cartesian point to a plane
	 \param p Point expressed as PositionVector3D<Cartesian3D<double> >
      */
      Point ProjectOntoPlane(const Point & p) const; 

      /**
	 Return the projection of a point to a plane
	 \param p Point expressed as generic ROOT::Math::PositionVector3D
      */
      template <class T, class U> 
      PositionVector3D<T,U> ProjectOntoPlane(const PositionVector3D<T,U> & p) const { 
         Point pxyz = ProjectOntoPlane(Point(p.X(), p.Y(), p.Z() ) );
         PositionVector3D<T,U> p2;
         p2.SetXYZ( pxyz.X(), pxyz.Y(), pxyz.Z() );  
         return p2;
      }



      // ------------------- Equality -----------------

      /**
         Exact equality
      */
      bool operator==(const Plane3D & rhs) const {
         return  fA  == rhs.fA &&  fB == rhs.fB  &&  fC == rhs.fC && fD == rhs.fD;
      }
      bool operator!= (const Plane3D & rhs) const {
         return !(operator==(rhs));
      }

   protected: 

      /**
         Normalize the normal (a,b,c) plane components
      */
      void Normalize(); 


   private:

      // plane data members the four scalar which  satisfies fA*x + fB*y + fC*z + fD = 0
      // for every point (x,y,z) belonging to the plane.
      // fA**2 + fB**2 + fC** =1 plane is stored in normalized form
      Scalar  fA;
      Scalar  fB;
      Scalar  fC;
      Scalar  fD;


   };  // Plane3D<>

   /**
      Stream Output and Input
   */
   // TODO - I/O should be put in the manipulator form 
    
   std::ostream & operator<< (std::ostream & os, const Plane3D & p);
  
   
} // end namespace Math
  
} // end namespace ROOT


#endif





Last change: Wed Jun 25 08:29:58 2008
Last generated: 2008-06-25 08:29

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