How can I make a PolyLine3D look normal when some (or all) of its points lie outside of the View range? I'd like to be able to zoom in on portions of the detector. However, when the zoom pushed one endpoint of a wire off the screen, the wire is no longer drawn; not even the portion which intersects the display. Is there an option for this? Or would we need to revise the PolyLine3D class? Paul Nord Valparaiso University Valparaiso Indiana USA
This archive was generated by hypermail 2b29 : Tue Jan 04 2000 - 00:34:38 MET