Re: pick objects

From: Valeri Fine (Faine) (fine@bnl.gov)
Date: Thu Jun 10 1999 - 02:28:35 MEST


>
>
> Dear Rooters,
>
> Is it possible to switch off the ability of the object
> to be picked with mouse? Sometimes it very useful.
>

 I think if one added  the object of the class below to the current pad as
very first object
 it would provide that job. I didn't try myself yet (;-)) so all bugs of
this code are yours :-)


  class  MyPickLocker : public TObject
  {
   privet:
      Bool_t lockMouse;
      TVirtualPad   *lockedPad;
   public:
      MyPickLocker(Bool_t lock=kTRUE) {lockMouse = kTRUE;lockedPad= 0;}
      void SetMouseLock(Bool_t lock=kTRUE){ lockMouse = lock;}
      void SetPad(TVirtualPad *pad=0){lockedPad= pad;}
      void SetMouseUnLock(){ SetMouseLock(kFALSE);}
      Bool_t GetMouseLock(){ return lock;}
      virtual Int_t     DistancetoPrimitive(Int_t px, Int_t py){
      TVirtualPad *pad = lockedPad;
       if (!pad) pad = gPad;
       if (lockMouse && pad) {
           pad->SetSelected(0);
           return 0;
       }
    }
} ;

  Just an idea, may be Rene will comment this.

                                  Valery



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