#include #include #include using namespace ROOT::Experimental; REveBox *box(Float_t a = 10, Float_t d = 5, Float_t x = 0, Float_t y = 0, Float_t z = 0) { auto gEve = REveManager::Create(); TRandom &r = *gRandom; auto b = new REveBox; b->SetMainColor(kCyan); b->SetMainTransparency(0); #define RND_BOX(x) r.Uniform(-(x), (x)) b->SetVertex(0, x - a + RND_BOX(d), y - a + RND_BOX(d), z - a + RND_BOX(d)); b->SetVertex(1, x - a + RND_BOX(d), y + a + RND_BOX(d), z - a + RND_BOX(d)); b->SetVertex(2, x + a + RND_BOX(d), y + a + RND_BOX(d), z - a + RND_BOX(d)); b->SetVertex(3, x + a + RND_BOX(d), y - a + RND_BOX(d), z - a + RND_BOX(d)); b->SetVertex(4, x - a + RND_BOX(d), y - a + RND_BOX(d), z + a + RND_BOX(d)); b->SetVertex(5, x - a + RND_BOX(d), y + a + RND_BOX(d), z + a + RND_BOX(d)); b->SetVertex(6, x + a + RND_BOX(d), y + a + RND_BOX(d), z + a + RND_BOX(d)); b->SetVertex(7, x + a + RND_BOX(d), y - a + RND_BOX(d), z + a + RND_BOX(d)); #undef RND_BOX gEve->GetEventScene()->AddElement(b); gEve->Show(); return b; }