void glh3c() { gStyle->SetCanvasPreferGL(kTRUE); TGLTH3Composition *comp = new TGLTH3Composition; TH3F *h1 = new TH3F("h1", "h1", 10, -1., 1., 10, -1., 1., 10, -1., 1.); TF3 *g3 = new TF3("gaus3", "xyzgaus"); g3->SetParameters(1, 0, 1, 0, 1, 0, 1); h1->FillRandom("gaus3"); h1->SetFillColor(kRed); TH3F *h2 = new TH3F("h2", "h2", 10, -1., 1., 10, -1., 1., 10, -1., 1.); TF3 *l3 = new TF3("landau3", "landau(x,[0],[1],[2])*gaus(y,1,[3],[4])*gaus(z,1,[3],[4])"); l3->SetParameters(1, 0, 1, 0., 0.5); h2->FillRandom("landau3"); h2->SetFillColor(kGreen); TH3F *h3 = new TH3F("h3", "h3", 10, -1., 1., 10, -1., 1., 10, -1., 1.); TF3 *gx = new TF3("gaus1", "gaus(x)"); gx->SetParameters(1, 0, 1); h3->FillRandom("gaus1"); h3->SetFillColor(kBlue); comp->AddTH3(h1); comp->AddTH3(h2, TGLTH3Composition::kSphere); comp->AddTH3(h3); comp->Draw(); TPaveLabel *title = new TPaveLabel(0.04, 0.86, 0.96, 0.98, "TH3 composition."); title->SetFillColor(32); title->Draw(); }