// Some useful constants and functions // Total amount of numbers const UInt_t nNumbers = 20000000U; // The number of workers const UInt_t nWorkers = 4U; // We split the work in equal parts const auto workSize = nNumbers / nWorkers; // A simple function to fill ntuples randomly void fillRandom(TNtuple &ntuple, TRandom3 &rndm, UInt_t n) { for (auto i : ROOT::TSeqI(n)) ntuple.Fill(rndm.Gaus()); } Int_t mt_fillNtuples() { // No nuisance for batch execution gROOT->SetBatch(); // Perform the operation sequentially --------------------------------------- // Create a random generator and and Ntuple to hold the numbers TRandom3 rndm(1); TFile ofile("mt101_singleCore.root", "RECREATE"); TNtuple randomNumbers("singleCore", "Random Numbers", "r"); fillRandom(randomNumbers, rndm, nNumbers); randomNumbers.Write(); ofile.Close(); // We now go MT! ------------------------------------------------------------ // The first, fundamental operation to be performed in order to make ROOT // thread-aware. ROOT::EnableThreadSafety(); // We define our work item auto workItem = [](UInt_t workerID) { // One generator, file and ntuple per worker TRandom3 workerRndm(workerID); // Change the seed TFile ofile(Form("mt101_multiCore_%u.root", workerID), "RECREATE"); TNtuple workerRandomNumbers("multiCore", "Random Numbers", "r"); fillRandom(workerRandomNumbers, workerRndm, workSize); workerRandomNumbers.Write(); return 0; }; // Create the collection which will hold the threads, our "pool" std::vector workers; // Fill the "pool" with workers for (auto workerID : ROOT::TSeqI(nWorkers)) { workers.emplace_back(workItem, workerID); } // Now join them for (auto &&worker : workers) worker.join(); return 0; }