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ROOT
Reference Guide |
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void Drag(const TPoint &NewPt)
Mouse drag, calculate rotation.
void SetBounds(UInt_t NewWidth, UInt_t NewHeight)
void MapToSphere(const TPoint &NewPt, Double_t *NewVec) const
map to sphere
Implements the arc-ball rotation manipulator.
TArcBall & operator=(const TArcBall &)
const Double_t * GetRotMatrix() const
TArcBall(const TArcBall &)
#define ClassDef(name, id)
void Click(const TPoint &NewPt)
Mouse down.
void ResetMatrices()
Set rotation matrix as union.