Logo ROOT   master
Reference Guide
TGLLightSet Member List

This is the complete list of members for TGLLightSet, including all inherited members.

AbstractMethod(const char *method) constTObject
AppendPad(Option_t *option="")TObjectvirtual
Browse(TBrowser *b)TObjectvirtual
CheckedHash()TObjectinline
ClassName() constTObjectvirtual
Clear(Option_t *="")TObjectinlinevirtual
Clone(const char *newname="") constTObjectvirtual
Compare(const TObject *obj) constTObjectvirtual
Copy(TObject &object) constTObjectvirtual
Delete(Option_t *option="")TObjectvirtual
DistancetoPrimitive(Int_t px, Int_t py)TObjectvirtual
DoError(int level, const char *location, const char *fmt, va_list va) constTObjectprotectedvirtual
Draw(Option_t *option="")TObjectvirtual
DrawClass() constTObjectvirtual
DrawClone(Option_t *option="") constTObjectvirtual
Dump() constTObjectvirtual
EDeprecatedStatusBits enum nameTObject
ELight enum nameTGLLightSet
Error(const char *method, const char *msgfmt,...) constTObjectvirtual
EStatusBits enum nameTObject
Execute(const char *method, const char *params, Int_t *error=0)TObjectvirtual
Execute(TMethod *method, TObjArray *params, Int_t *error=0)TObjectvirtual
ExecuteEvent(Int_t event, Int_t px, Int_t py)TObjectvirtual
Fatal(const char *method, const char *msgfmt,...) constTObjectvirtual
fFrontPowerTGLLightSetprotected
FindObject(const char *name) constTObjectvirtual
FindObject(const TObject *obj) constTObjectvirtual
fLightStateTGLLightSetprotected
fSidePowerTGLLightSetprotected
fSpecularPowerTGLLightSetprotected
fUseSpecularTGLLightSetprotected
GetDrawOption() constTObjectvirtual
GetDtorOnly()TObjectstatic
GetFrontPower() constTGLLightSetinline
GetIconName() constTObjectvirtual
GetLightState()TGLLightSetinline
GetName() constTObjectvirtual
GetObjectInfo(Int_t px, Int_t py) constTObjectvirtual
GetObjectStat()TObjectstatic
GetOption() constTObjectinlinevirtual
GetSidePower() constTGLLightSetinline
GetSpecularPower() constTGLLightSetinline
GetTitle() constTObjectvirtual
GetUniqueID() constTObjectvirtual
GetUseSpecular() constTGLLightSetinline
HandleTimer(TTimer *timer)TObjectvirtual
Hash() constTObjectvirtual
HasInconsistentHash() constTObjectinline
Info(const char *method, const char *msgfmt,...) constTObjectvirtual
InheritsFrom(const char *classname) constTObjectvirtual
InheritsFrom(const TClass *cl) constTObjectvirtual
Inspect() constTObjectvirtual
InvertBit(UInt_t f)TObjectinline
IsEqual(const TObject *obj) constTObjectvirtual
IsFolder() constTObjectvirtual
IsOnHeap() constTObjectinline
IsSortable() constTObjectinlinevirtual
IsZombie() constTObjectinline
kBitMask enum valueTObject
kCanDelete enum valueTObject
kCannotPick enum valueTObject
kHasUUID enum valueTObject
kInconsistent enum valueTObject
kInvalidObject enum valueTObject
kIsOnHeap enum valueTObject
kIsReferenced enum valueTObject
kLightBottom enum valueTGLLightSet
kLightFront enum valueTGLLightSet
kLightLeft enum valueTGLLightSet
kLightMask enum valueTGLLightSet
kLightRight enum valueTGLLightSet
kLightSpecular enum valueTGLLightSet
kLightTop enum valueTGLLightSet
kMustCleanup enum valueTObject
kNoContextMenu enum valueTObject
kNotDeleted enum valueTObject
kObjInCanvas enum valueTObject
kOverwrite enum valueTObject
kSingleKey enum valueTObject
kWriteDelete enum valueTObject
kZombie enum valueTObject
ls(Option_t *option="") constTObjectvirtual
MakeZombie()TObjectinlineprotected
MayNotUse(const char *method) constTObject
Notify()TObjectvirtual
Obsolete(const char *method, const char *asOfVers, const char *removedFromVers) constTObject
operator delete(void *ptr)TObject
operator delete[](void *ptr)TObject
operator new(size_t sz)TObjectinline
operator new(size_t sz, void *vp)TObjectinline
operator new[](size_t sz)TObjectinline
operator new[](size_t sz, void *vp)TObjectinline
operator=(const TGLLightSet &)TGLLightSetprivate
TObject::operator=(const TObject &rhs)TObjectinline
Paint(Option_t *option="")TObjectvirtual
Pop()TObjectvirtual
Print(Option_t *option="") constTObjectvirtual
Read(const char *name)TObjectvirtual
RecursiveRemove(TObject *obj)TObjectvirtual
ResetBit(UInt_t f)TObjectinline
SaveAs(const char *filename="", Option_t *option="") constTObjectvirtual
SavePrimitive(std::ostream &out, Option_t *option="")TObjectvirtual
SetBit(UInt_t f, Bool_t set)TObject
SetBit(UInt_t f)TObjectinline
SetDrawOption(Option_t *option="")TObjectvirtual
SetDtorOnly(void *obj)TObjectstatic
SetFrontPower(Float_t p)TGLLightSetinline
SetLight(ELight light, Bool_t on)TGLLightSet
SetObjectStat(Bool_t stat)TObjectstatic
SetSidePower(Float_t p)TGLLightSetinline
SetSpecularPower(Float_t p)TGLLightSetinline
SetUniqueID(UInt_t uid)TObjectvirtual
SetUseSpecular(Bool_t s)TGLLightSetinline
StdSetupLights(const TGLBoundingBox &bbox, const TGLCamera &camera, Bool_t debug=kFALSE)TGLLightSet
SysError(const char *method, const char *msgfmt,...) constTObjectvirtual
TestBit(UInt_t f) constTObjectinline
TestBits(UInt_t f) constTObjectinline
TGLLightSet(const TGLLightSet &)TGLLightSetprivate
TGLLightSet()TGLLightSet
TObject()TObjectinline
TObject(const TObject &object)TObjectinline
ToggleLight(ELight light)TGLLightSet
UseCurrentStyle()TObjectvirtual
Warning(const char *method, const char *msgfmt,...) constTObjectvirtual
Write(const char *name=0, Int_t option=0, Int_t bufsize=0)TObjectvirtual
Write(const char *name=0, Int_t option=0, Int_t bufsize=0) constTObjectvirtual
~TGLLightSet()TGLLightSetinlinevirtual
~TObject()TObjectvirtual