37                     K() * 
q.U() - 
J() * 
q.I());
 
 
   45                     K() * 
q.U() + 
I() * 
q.J());
 
 
   53                     K() * 
q.U() + 
U() * 
q.K());
 
 
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t r
 
Rotation class with the (3D) rotation represented by a unit quaternion (u, i, j, k).
 
Scalar U() const
Access to the four quaternion components: U() is the coefficient of the identity Pauli matrix,...
 
AVector operator*(const AVector &v) const
Overload operator * for rotation on a vector.
 
Quaternion()
Default constructor (identity rotation)
 
Rotation class representing a 3D rotation about the X axis by the angle of rotation.
 
Rotation class representing a 3D rotation about the Y axis by the angle of rotation.
 
Rotation class representing a 3D rotation about the Z axis by the angle of rotation.
 
AxisAngle operator*(RotationX const &r1, AxisAngle const &r2)
Multiplication of an axial rotation by an AxisAngle.