23 TText *t4 = pt3->
AddText(
"Apply Operator to current stack values");
36 TText *t7 =
new TText(6.56,2.7,
"if i = number of stack elements");
virtual void Draw(Option_t *option="")
Draw this pavetext with its current attributes.
virtual void DrawArrow(Double_t x1, Double_t y1, Double_t x2, Double_t y2, Float_t arrowsize=0, Option_t *option="")
Draw this arrow with new coordinates.
virtual TText * AddText(Double_t x1, Double_t y1, const char *label)
Add a new Text line to this pavetext at given coordinates.
virtual TLine * DrawLine(Double_t x1, Double_t y1, Double_t x2, Double_t y2)
Draw this line with new coordinates.
virtual void Draw(Option_t *option="")
Default Draw method for all objects.
virtual void Draw(Option_t *option="")
Draw this arrow with its current attributes.
Base class for several text objects.
virtual void SetTextAlign(Short_t align=11)
A Pave (see TPave) with a text centered in the Pave.
virtual void SetFillColor(Color_t fcolor)
virtual void Range(Double_t x1, Double_t y1, Double_t x2, Double_t y2)
Set world coordinate system for the pad.
A Pave (see TPave) with text, lines or/and boxes inside.
virtual void Draw(Option_t *option="")
Draw this pavelabel with its current attributes.
virtual void SetTextColor(Color_t tcolor=1)
virtual void SetTextSize(Float_t tsize=1)
Draw all kinds of Arrows.