ROOT   6.08/07 Reference Guide
ROOT::Math::Rotation3D Member List

This is the complete list of members for ROOT::Math::Rotation3D, including all inherited members.

 ERotation3DMatrixIndex enum name ROOT::Math::Rotation3D fM ROOT::Math::Rotation3D private GetComponents(ForeignVector &v1, ForeignVector &v2, ForeignVector &v3) const ROOT::Math::Rotation3D inline GetComponents(IT begin, IT end) const ROOT::Math::Rotation3D inline GetComponents(IT begin) const ROOT::Math::Rotation3D inline GetComponents(Scalar &xx, Scalar &xy, Scalar &xz, Scalar &yx, Scalar &yy, Scalar &yz, Scalar &zx, Scalar &zy, Scalar &zz) const ROOT::Math::Rotation3D inline GetRotationMatrix(ForeignMatrix &m) const ROOT::Math::Rotation3D inline Inverse() const ROOT::Math::Rotation3D inline Invert() ROOT::Math::Rotation3D kXX enum value ROOT::Math::Rotation3D kXY enum value ROOT::Math::Rotation3D kXZ enum value ROOT::Math::Rotation3D kYX enum value ROOT::Math::Rotation3D kYY enum value ROOT::Math::Rotation3D kYZ enum value ROOT::Math::Rotation3D kZX enum value ROOT::Math::Rotation3D kZY enum value ROOT::Math::Rotation3D kZZ enum value ROOT::Math::Rotation3D operator!=(const Rotation3D &rhs) const ROOT::Math::Rotation3D inline operator()(const DisplacementVector3D< CoordSystem, U > &v) const ROOT::Math::Rotation3D inline operator()(const PositionVector3D< CoordSystem, U > &v) const ROOT::Math::Rotation3D inline operator()(const LorentzVector< CoordSystem > &v) const ROOT::Math::Rotation3D inline operator()(const ForeignVector &v) const ROOT::Math::Rotation3D inline operator*(const AVector &v) const ROOT::Math::Rotation3D inline operator*(const Rotation3D &r) const ROOT::Math::Rotation3D inline operator*(const AxisAngle &a) const ROOT::Math::Rotation3D operator*(const EulerAngles &e) const ROOT::Math::Rotation3D operator*(const Quaternion &q) const ROOT::Math::Rotation3D operator*(const RotationZYX &r) const ROOT::Math::Rotation3D operator*(const RotationX &rx) const ROOT::Math::Rotation3D operator*(const RotationY &ry) const ROOT::Math::Rotation3D operator*(const RotationZ &rz) const ROOT::Math::Rotation3D operator*=(const R &r) ROOT::Math::Rotation3D inline operator=(Rotation3D const &rhs) ROOT::Math::Rotation3D inline operator=(AxisAngle const &a) ROOT::Math::Rotation3D inline operator=(EulerAngles const &e) ROOT::Math::Rotation3D inline operator=(RotationZYX const &r) ROOT::Math::Rotation3D inline operator=(Quaternion const &q) ROOT::Math::Rotation3D inline operator=(RotationZ const &r) ROOT::Math::Rotation3D inline operator=(RotationY const &r) ROOT::Math::Rotation3D inline operator=(RotationX const &r) ROOT::Math::Rotation3D inline operator=(const ForeignMatrix &m) ROOT::Math::Rotation3D inline operator==(const Rotation3D &rhs) const ROOT::Math::Rotation3D inline Rectify() ROOT::Math::Rotation3D Rotation3D() ROOT::Math::Rotation3D Rotation3D(IT begin, IT end) ROOT::Math::Rotation3D inline Rotation3D(Rotation3D const &r) ROOT::Math::Rotation3D inline Rotation3D(AxisAngle const &a) ROOT::Math::Rotation3D inlineexplicit Rotation3D(EulerAngles const &e) ROOT::Math::Rotation3D inlineexplicit Rotation3D(RotationZYX const &e) ROOT::Math::Rotation3D inlineexplicit Rotation3D(Quaternion const &q) ROOT::Math::Rotation3D inlineexplicit Rotation3D(RotationZ const &r) ROOT::Math::Rotation3D inlineexplicit Rotation3D(RotationY const &r) ROOT::Math::Rotation3D inlineexplicit Rotation3D(RotationX const &r) ROOT::Math::Rotation3D inlineexplicit Rotation3D(const ForeignMatrix &m) ROOT::Math::Rotation3D inlineexplicit Rotation3D(const ForeignVector &v1, const ForeignVector &v2, const ForeignVector &v3) ROOT::Math::Rotation3D inline Rotation3D(Scalar xx, Scalar xy, Scalar xz, Scalar yx, Scalar yy, Scalar yz, Scalar zx, Scalar zy, Scalar zz) ROOT::Math::Rotation3D inline Scalar typedef ROOT::Math::Rotation3D SetComponents(const ForeignVector &v1, const ForeignVector &v2, const ForeignVector &v3) ROOT::Math::Rotation3D inline SetComponents(IT begin, IT end) ROOT::Math::Rotation3D inline SetComponents(Scalar xx, Scalar xy, Scalar xz, Scalar yx, Scalar yy, Scalar yz, Scalar zx, Scalar zy, Scalar zz) ROOT::Math::Rotation3D inline SetRotationMatrix(const ForeignMatrix &m) ROOT::Math::Rotation3D inline