48 TEveLine* line = random_line(rnd, 20, 12);
Eve representation of TGLScene.
An arbitrary polyline with fixed line and marker attributes.
virtual void AddElement(TEveElement *el)
Call base-class implementation.
TGListTreeItem * AddToListTree(TEveElement *re, Bool_t open, TGListTree *lt=0)
void Redraw3D(Bool_t resetCameras=kFALSE, Bool_t dropLogicals=kFALSE)
Axes for non-linear projections.
virtual void SetLineStyle(Style_t lstyle)
Set line-style of the line.
void AddElement(TEveElement *element, TEveElement *parent=0)
Add an element.
Description of TEveCompound.
virtual TEveElement * ImportElements(TEveElement *el, TEveElement *ext_list=0)
Recursively import elements and apply projection to the newly imported objects.
This is the base class for the ROOT Random number generators.
static TEveManager * Create(Bool_t map_window=kTRUE, Option_t *opt="FIV")
If global TEveManager* gEve is not set initialize it.
Manager class for steering of projections and managing projected objects.
virtual void SetMainColor(Color_t color)
SetMainColor for the compound.
R__EXTERN TEveManager * gEve
virtual void SetLineWidth(Width_t lwidth)
Set line-style of the line.
TEveViewer * SpawnNewViewer(const char *name, const char *title="", Bool_t embed=kTRUE)
Create a new GL viewer.
Base GL viewer object - used by both standalone and embedded (in pad) GL.
virtual void AddElement(TEveElement *el)
Add el to the list of children.
virtual void SetMainColor(Color_t color)
Set main color of the element.
virtual Int_t SetNextPoint(Double_t x, Double_t y, Double_t z)
Set point following LastPoint to x, y, z.
TGLViewer * GetGLViewer() const
void SetCurrentCamera(ECameraType camera)
Set current active camera - 'cameraType' one of: kCameraPerspX, kCameraPerspY, kCameraPerspZ, kCameraOrthoXOY, kCameraOrthoXOZ, kCameraOrthoZOY, kCameraOrthoXnOY, kCameraOrthoXnOZ, kCameraOrthoZnOY.
virtual Double_t Uniform(Double_t x1=1)
Returns a uniform deviate on the interval (0, x1).
you should not use this method at all Int_t Int_t z
Bool_t ApplyVizTag(const TString &tag, const TString &fallback_tag="")
Set the VizTag, find model-element from the VizDB and copy visualization-parameters from it...
TEveScene * SpawnNewScene(const char *name, const char *title="")
Create a new scene.
Bool_t InsertVizDBEntry(const TString &tag, TEveElement *model, Bool_t replace, Bool_t update)
Insert a new visualization-parameter database entry.
Eve representation of TGLViewer.
virtual void AddScene(TEveScene *scene)
Add 'scene' to the list of scenes.