Logo ROOT   6.12/07
Reference Guide
viewer3DLocal.C
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1 /// \file
2 /// \ingroup tutorial_gl
3 /// Demonstrates 3D viewer architecture TVirtualViewer3D and TBuffer3D in the local frame.
4 ///
5 /// Here each shape is described in a TBuffer3D class,
6 /// with a suitible translation matrix to place each instance
7 /// NOTE: to be executed via .x viewer3DLocal.C+
8 ///
9 /// NOTE: We don't implement raw tesselation of sphere - hence this will
10 /// not appear in viewers which don't support directly (non-OpenGL)
11 /// Shows that viewers can at least deal gracefully with these cases
12 ///
13 /// Our abstract base shape class.
14 ///
15 /// As we overload TObject::Paint which is called directly from compiled
16 /// code, this script must also be compiled to work correctly.
17 ///
18 /// ~~~{.cpp}
19 /// #if defined(__CINT__) && !defined(__MAKECINT__)
20 /// {
21 /// gSystem->CompileMacro("viewer3DLocal.C");
22 /// viewer3DLocal();
23 /// }
24 /// #else
25 /// ~~~
26 ///
27 /// \macro_code
28 ///
29 /// \author Richard Maunder
30 
31 #include "TVirtualViewer3D.h"
32 #include "TBuffer3D.h"
33 #include "TBuffer3DTypes.h"
34 
35 #include "TObject.h"
36 #include "TVirtualPad.h"
37 #include "TAtt3D.h"
38 
39 #include <vector>
40 
41 class Shape : public TObject
42 {
43 public:
44  Shape(Int_t color, Double_t x, Double_t y, Double_t z);
45  ~Shape() {};
46  virtual TBuffer3D & GetBuffer3D(UInt_t reqSections) = 0;
47 
48 protected:
49  Double_t fX, fY, fZ; // Origin
50  Int_t fColor;
51 
52  ClassDef(Shape,0);
53 };
54 
55 ClassImp(Shape);
56 
57 Shape::Shape(Int_t color, Double_t x, Double_t y, Double_t z) :
58  fX(x), fY(y), fZ(z), fColor(color)
59 {}
60 
61 class Sphere : public Shape
62 {
63 public:
64  Sphere(Int_t color, Double_t x, Double_t y, Double_t z, Double_t radius);
65  ~Sphere() {};
66 
67  virtual TBuffer3D & GetBuffer3D(UInt_t reqSections);
68 
69 private:
70  Double_t fRadius;
71 
72  ClassDef(Sphere,0);
73 };
74 
75 ClassImp(Sphere);
76 
77 Sphere::Sphere(Int_t color, Double_t x, Double_t y, Double_t z, Double_t radius) :
78  Shape(color,x,y,z),
79  fRadius(radius)
80 {}
81 
82 TBuffer3D & Sphere::GetBuffer3D(UInt_t reqSections)
83 {
84  static TBuffer3DSphere buffer;
85 
86  // Complete kCore section - this could be moved to Shape base class
87  if (reqSections & TBuffer3D::kCore) {
88  buffer.ClearSectionsValid();
89  buffer.fID = this;
90  buffer.fColor = fColor; // Color index - see gROOT->GetColor()
91  buffer.fTransparency = 0; // Transparency 0 (opaque) - 100 (fully transparent)
92 
93  // Complete local/master transformation matrix - simple x/y/z
94  // translation. Easiest way to set identity then override the
95  // translation components
96  buffer.SetLocalMasterIdentity();
97  buffer.fLocalMaster[12] = fX;
98  buffer.fLocalMaster[13] = fY;
99  buffer.fLocalMaster[14] = fZ;
100  buffer.fLocalFrame = kTRUE; // Local frame
101 
102  buffer.fReflection = kFALSE;
103  buffer.SetSectionsValid(TBuffer3D::kCore);
104  }
105  // Complete kBoundingBox section
106  if (reqSections & TBuffer3D::kBoundingBox) {
107  Double_t origin[3] = { 0.0, 0.0, 0.0 };
108  Double_t halfLength[3] = { fRadius, fRadius, fRadius };
109  buffer.SetAABoundingBox(origin, halfLength);
110  buffer.SetSectionsValid(TBuffer3D::kBoundingBox);
111  }
112  // Complete kShapeSpecific section
113  if (reqSections & TBuffer3D::kShapeSpecific) {
114  buffer.fRadiusOuter = fRadius;
115  buffer.fRadiusInner = 0.0;
116  buffer.fThetaMin = 0.0;
117  buffer.fThetaMax = 180.0;
118  buffer.fPhiMin = 0.0;
119  buffer.fPhiMax = 360.0;
120  buffer.SetSectionsValid(TBuffer3D::kShapeSpecific);
121  }
122  // We don't implement raw tesselation of sphere - hence this will
123  // not appear in viewers which don't support directly (non-OpenGL)
124  // Complete kRawSizes section
125  if (reqSections & TBuffer3D::kRawSizes) {
126  //buffer.SetSectionsValid(TBuffer3D::kRawSizes);
127  }
128  // Complete kRaw section
129  if (reqSections & TBuffer3D::kRaw) {
130  //buffer.SetSectionsValid(TBuffer3D::kRaw);
131  }
132 
133  return buffer;
134 }
135 
136 class Box : public Shape
137 {
138 public:
139  Box(Int_t color, Double_t x, Double_t y, Double_t z,
140  Double_t dX, Double_t dY, Double_t dZ);
141  ~Box() {};
142 
143  virtual TBuffer3D & GetBuffer3D(UInt_t reqSections);
144 
145 private:
146  Double_t fDX, fDY, fDZ; // Half lengths
147 
148  ClassDef(Box,0);
149 };
150 
151 ClassImp(Box);
152 
153 Box::Box(Int_t color, Double_t x, Double_t y, Double_t z,
154  Double_t dX, Double_t dY, Double_t dZ) :
155  Shape(color,x,y,z),
156  fDX(dX), fDY(dY), fDZ(dZ)
157 {}
158 
159 TBuffer3D & Box::GetBuffer3D(UInt_t reqSections)
160 {
161  static TBuffer3D buffer(TBuffer3DTypes::kGeneric);
162 
163  // Complete kCore section - this could be moved to Shape base class
164  if (reqSections & TBuffer3D::kCore) {
165  buffer.ClearSectionsValid();
166  buffer.fID = this;
167  buffer.fColor = fColor; // Color index - see gROOT->GetColor()
168  buffer.fTransparency = 0; // Transparency 0 (opaque) - 100 (fully transparent)
169 
170  // Complete local/master transformation matrix - simple x/y/z
171  // translation. Easiest way to set identity then override the
172  // translation components
173  buffer.SetLocalMasterIdentity();
174  buffer.fLocalMaster[12] = fX;
175  buffer.fLocalMaster[13] = fY;
176  buffer.fLocalMaster[14] = fZ;
177  buffer.fLocalFrame = kTRUE; // Local frame
178 
179  buffer.fReflection = kFALSE;
180  buffer.SetSectionsValid(TBuffer3D::kCore);
181  }
182  // Complete kBoundingBox section
183  if (reqSections & TBuffer3D::kBoundingBox) {
184  Double_t origin[3] = { fX, fY, fZ };
185  Double_t halfLength[3] = { fDX, fDY, fDZ };
186  buffer.SetAABoundingBox(origin, halfLength);
187  buffer.SetSectionsValid(TBuffer3D::kBoundingBox);
188  }
189  // No kShapeSpecific section
190 
191  // Complete kRawSizes section
192  if (reqSections & TBuffer3D::kRawSizes) {
193  buffer.SetRawSizes(8, 3*8, 12, 3*12, 6, 6*6);
194  buffer.SetSectionsValid(TBuffer3D::kRawSizes);
195  }
196  // Complete kRaw section
197  if (reqSections & TBuffer3D::kRaw) {
198  // Points (8)
199  // 3 components: x,y,z
200  buffer.fPnts[ 0] = fX - fDX; buffer.fPnts[ 1] = fY - fDY; buffer.fPnts[ 2] = fZ - fDZ; // 0
201  buffer.fPnts[ 3] = fX + fDX; buffer.fPnts[ 4] = fY - fDY; buffer.fPnts[ 5] = fZ - fDZ; // 1
202  buffer.fPnts[ 6] = fX + fDX; buffer.fPnts[ 7] = fY + fDY; buffer.fPnts[ 8] = fZ - fDZ; // 2
203  buffer.fPnts[ 9] = fX - fDX; buffer.fPnts[10] = fY + fDY; buffer.fPnts[11] = fZ - fDZ; // 3
204  buffer.fPnts[12] = fX - fDX; buffer.fPnts[13] = fY - fDY; buffer.fPnts[14] = fZ + fDZ; // 4
205  buffer.fPnts[15] = fX + fDX; buffer.fPnts[16] = fY - fDY; buffer.fPnts[17] = fZ + fDZ; // 5
206  buffer.fPnts[18] = fX + fDX; buffer.fPnts[19] = fY + fDY; buffer.fPnts[20] = fZ + fDZ; // 6
207  buffer.fPnts[21] = fX - fDX; buffer.fPnts[22] = fY + fDY; buffer.fPnts[23] = fZ + fDZ; // 7
208 
209  // Segments (12)
210  // 3 components: segment color(ignored), start point index, end point index
211  // Indexes reference the above points
212  buffer.fSegs[ 0] = fColor ; buffer.fSegs[ 1] = 0 ; buffer.fSegs[ 2] = 1 ; // 0
213  buffer.fSegs[ 3] = fColor ; buffer.fSegs[ 4] = 1 ; buffer.fSegs[ 5] = 2 ; // 1
214  buffer.fSegs[ 6] = fColor ; buffer.fSegs[ 7] = 2 ; buffer.fSegs[ 8] = 3 ; // 2
215  buffer.fSegs[ 9] = fColor ; buffer.fSegs[10] = 3 ; buffer.fSegs[11] = 0 ; // 3
216  buffer.fSegs[12] = fColor ; buffer.fSegs[13] = 4 ; buffer.fSegs[14] = 5 ; // 4
217  buffer.fSegs[15] = fColor ; buffer.fSegs[16] = 5 ; buffer.fSegs[17] = 6 ; // 5
218  buffer.fSegs[18] = fColor ; buffer.fSegs[19] = 6 ; buffer.fSegs[20] = 7 ; // 6
219  buffer.fSegs[21] = fColor ; buffer.fSegs[22] = 7 ; buffer.fSegs[23] = 4 ; // 7
220  buffer.fSegs[24] = fColor ; buffer.fSegs[25] = 0 ; buffer.fSegs[26] = 4 ; // 8
221  buffer.fSegs[27] = fColor ; buffer.fSegs[28] = 1 ; buffer.fSegs[29] = 5 ; // 9
222  buffer.fSegs[30] = fColor ; buffer.fSegs[31] = 2 ; buffer.fSegs[32] = 6 ; // 10
223  buffer.fSegs[33] = fColor ; buffer.fSegs[34] = 3 ; buffer.fSegs[35] = 7 ; // 11
224 
225  // Polygons (6)
226  // 5+ (2+n) components: polygon color (ignored), segment count(n=3+),
227  // seg1, seg2 .... segn index
228  // Segments indexes refer to the above 12 segments
229  // Here n=4 - each polygon defines a rectangle - 4 sides.
230  buffer.fPols[ 0] = fColor ; buffer.fPols[ 1] = 4 ; buffer.fPols[ 2] = 8 ; // 0
231  buffer.fPols[ 3] = 4 ; buffer.fPols[ 4] = 9 ; buffer.fPols[ 5] = 0 ;
232  buffer.fPols[ 6] = fColor ; buffer.fPols[ 7] = 4 ; buffer.fPols[ 8] = 9 ; // 1
233  buffer.fPols[ 9] = 5 ; buffer.fPols[10] = 10 ; buffer.fPols[11] = 1 ;
234  buffer.fPols[12] = fColor ; buffer.fPols[13] = 4 ; buffer.fPols[14] = 10 ; // 2
235  buffer.fPols[15] = 6 ; buffer.fPols[16] = 11 ; buffer.fPols[17] = 2 ;
236  buffer.fPols[18] = fColor ; buffer.fPols[19] = 4 ; buffer.fPols[20] = 11 ; // 3
237  buffer.fPols[21] = 7 ; buffer.fPols[22] = 8 ; buffer.fPols[23] = 3 ;
238  buffer.fPols[24] = fColor ; buffer.fPols[25] = 4 ; buffer.fPols[26] = 1 ; // 4
239  buffer.fPols[27] = 2 ; buffer.fPols[28] = 3 ; buffer.fPols[29] = 0 ;
240  buffer.fPols[30] = fColor ; buffer.fPols[31] = 4 ; buffer.fPols[32] = 7 ; // 5
241  buffer.fPols[33] = 6 ; buffer.fPols[34] = 5 ; buffer.fPols[35] = 4 ;
242 
243  buffer.SetSectionsValid(TBuffer3D::kRaw);
244  }
245 
246  return buffer;
247 }
248 
249 class SBPyramid : public Shape
250 {
251 public:
252  SBPyramid(Int_t color, Double_t d, Double_t y, Double_t z,
253  Double_t dX, Double_t dY, Double_t dZ);
254  ~SBPyramid() {};
255 
256  virtual TBuffer3D & GetBuffer3D(UInt_t reqSections);
257 
258 private:
259  Double_t fDX, fDY, fDZ; // Base half lengths dX,dY
260  // Pyr. height dZ
261 
262  ClassDef(SBPyramid,0);
263 };
264 
265 ClassImp(SBPyramid);
266 
267 SBPyramid::SBPyramid(Int_t color, Double_t x, Double_t y, Double_t z,
268  Double_t dX, Double_t dY, Double_t dZ) :
269  Shape(color,x,y,z),
270  fDX(dX), fDY(dY), fDZ(dZ)
271 {}
272 
273 TBuffer3D & SBPyramid::GetBuffer3D(UInt_t reqSections)
274 {
275  static TBuffer3D buffer(TBuffer3DTypes::kGeneric);
276 
277  // Complete kCore section
278  if (reqSections & TBuffer3D::kCore) {
279  buffer.ClearSectionsValid();
280  buffer.fID = this;
281  buffer.fColor = fColor; // Color index - see gROOT->GetColor()
282  buffer.fTransparency = 0; // Transparency 0 (opaque) - 100 (fully transparent)
283 
284  // Complete local/master transformation matrix - simple x/y/z
285  // translation. Easiest way to set identity then override the
286  // translation components
287  buffer.SetLocalMasterIdentity();
288  buffer.fLocalMaster[12] = fX;
289  buffer.fLocalMaster[13] = fY;
290  buffer.fLocalMaster[14] = fZ;
291  buffer.fLocalFrame = kTRUE; // Local frame
292 
293  buffer.fReflection = kFALSE;
294  buffer.SetSectionsValid(TBuffer3D::kCore);
295  }
296  // Complete kBoundingBox section
297  if (reqSections & TBuffer3D::kBoundingBox) {
298  Double_t halfLength[3] = { fDX, fDY, fDZ/2.0 };
299  Double_t origin[3] = { fX , fY, fZ + halfLength[2]};
300  buffer.SetAABoundingBox(origin, halfLength);
301  buffer.SetSectionsValid(TBuffer3D::kBoundingBox);
302  }
303  // No kShapeSpecific section
304 
305  // Complete kRawSizes section
306  if (reqSections & TBuffer3D::kRawSizes) {
307  buffer.SetRawSizes(5, 3*5, 8, 3*8, 5, 6 + 4*5);
308  buffer.SetSectionsValid(TBuffer3D::kRawSizes);
309  }
310  // Complete kRaw section
311  if (reqSections & TBuffer3D::kRaw) {
312  // Points (5)
313  // 3 components: x,y,z
314  buffer.fPnts[ 0] = fX - fDX; buffer.fPnts[ 1] = fY - fDY; buffer.fPnts[ 2] = fZ; // 0
315  buffer.fPnts[ 3] = fX + fDX; buffer.fPnts[ 4] = fY - fDY; buffer.fPnts[ 5] = fZ; // 1
316  buffer.fPnts[ 6] = fX + fDX; buffer.fPnts[ 7] = fY + fDY; buffer.fPnts[ 8] = fZ; // 2
317  buffer.fPnts[ 9] = fX - fDX; buffer.fPnts[10] = fY + fDY; buffer.fPnts[11] = fZ; // 3
318  buffer.fPnts[12] = fX; buffer.fPnts[13] = fY ; buffer.fPnts[14] = fZ + fDZ; // 4 (pyr top point)
319 
320  // Segments (8)
321  // 3 components: segment color(ignored), start point index, end point index
322  // Indexes reference the above points
323 
324  buffer.fSegs[ 0] = fColor ; buffer.fSegs[ 1] = 0 ; buffer.fSegs[ 2] = 1 ; // 0 base
325  buffer.fSegs[ 3] = fColor ; buffer.fSegs[ 4] = 1 ; buffer.fSegs[ 5] = 2 ; // 1 base
326  buffer.fSegs[ 6] = fColor ; buffer.fSegs[ 7] = 2 ; buffer.fSegs[ 8] = 3 ; // 2 base
327  buffer.fSegs[ 9] = fColor ; buffer.fSegs[10] = 3 ; buffer.fSegs[11] = 0 ; // 3 base
328  buffer.fSegs[12] = fColor ; buffer.fSegs[13] = 0 ; buffer.fSegs[14] = 4 ; // 4 side
329  buffer.fSegs[15] = fColor ; buffer.fSegs[16] = 1 ; buffer.fSegs[17] = 4 ; // 5 side
330  buffer.fSegs[18] = fColor ; buffer.fSegs[19] = 2 ; buffer.fSegs[20] = 4 ; // 6 side
331  buffer.fSegs[21] = fColor ; buffer.fSegs[22] = 3 ; buffer.fSegs[23] = 4 ; // 7 side
332 
333  // Polygons (6)
334  // 5+ (2+n) components: polygon color (ignored), segment count(n=3+),
335  // seg1, seg2 .... segn index
336  // Segments indexes refer to the above 12 segments
337  // Here n=4 - each polygon defines a rectangle - 4 sides.
338  buffer.fPols[ 0] = fColor ; buffer.fPols[ 1] = 4 ; buffer.fPols[ 2] = 0 ; // base
339  buffer.fPols[ 3] = 1 ; buffer.fPols[ 4] = 2 ; buffer.fPols[ 5] = 3 ;
340 
341  buffer.fPols[ 6] = fColor ; buffer.fPols[ 7] = 3 ; buffer.fPols[ 8] = 0 ; // side 0
342  buffer.fPols[ 9] = 4 ; buffer.fPols[10] = 5 ;
343  buffer.fPols[11] = fColor ; buffer.fPols[12] = 3 ; buffer.fPols[13] = 1 ; // side 1
344  buffer.fPols[14] = 5 ; buffer.fPols[15] = 6 ;
345  buffer.fPols[16] = fColor ; buffer.fPols[17] = 3 ; buffer.fPols[18] = 2 ; // side 2
346  buffer.fPols[19] = 6 ; buffer.fPols[20] = 7 ;
347  buffer.fPols[21] = fColor ; buffer.fPols[22] = 3 ; buffer.fPols[23] = 3 ; // side 3
348  buffer.fPols[24] = 7 ; buffer.fPols[25] = 4 ;
349 
350  buffer.SetSectionsValid(TBuffer3D::kRaw);
351  }
352 
353  return buffer;
354 }
355 
356 class MyGeom : public TObject, public TAtt3D
357 {
358 public:
359  MyGeom();
360  ~MyGeom();
361 
362  void Draw(Option_t *option);
363  void Paint(Option_t *option);
364 
365 private:
366  std::vector<Shape *> fShapes;
367 
368  ClassDef(MyGeom,0);
369 };
370 
371 ClassImp(MyGeom);
372 
373 MyGeom::MyGeom()
374 {
375  // Create our simple geometry - sphere, couple of boxes
376  // and a square base pyramid
377  Shape * aShape;
378  aShape = new Sphere(kYellow, 80.0, 60.0, 120.0, 10.0);
379  fShapes.push_back(aShape);
380  aShape = new Box(kRed, 0.0, 0.0, 0.0, 20.0, 20.0, 20.0);
381  fShapes.push_back(aShape);
382  aShape = new Box(kBlue, 50.0, 100.0, 200.0, 5.0, 10.0, 15.0);
383  fShapes.push_back(aShape);
384  aShape = new SBPyramid(kGreen, 20.0, 25.0, 45.0, 30.0, 30.0, 90.0);
385  fShapes.push_back(aShape);
386 }
387 
388 MyGeom::~MyGeom()
389 {
390  // Clear out fShapes
391 }
392 
393 void MyGeom::Draw(Option_t *option)
394 {
395  TObject::Draw(option);
396 
397  // Ask pad to create 3D viewer of type 'option'
398  gPad->GetViewer3D(option);
399 }
400 
401 void MyGeom::Paint(Option_t * /*option*/)
402 {
403  TVirtualViewer3D * viewer = gPad->GetViewer3D();
404 
405  // If MyGeom derives from TAtt3D then pad will recognise
406  // that the object it is asking to paint is 3D, and open/close
407  // the scene for us. If not Open/Close are required
408  //viewer->BeginScene();
409 
410  // We are working in the master frame - so we don't bother
411  // to ask the viewer if it prefers local. Viewer's must
412  // always support master frame as minimum. c.f. with
413  // viewer3DLocal.C
414  std::vector<Shape *>::const_iterator ShapeIt = fShapes.begin();
415  Shape * shape;
416  while (ShapeIt != fShapes.end()) {
417  shape = *ShapeIt;
418 
419  UInt_t reqSections = TBuffer3D::kCore|TBuffer3D::kBoundingBox|TBuffer3D::kShapeSpecific;
420  TBuffer3D & buffer = shape->GetBuffer3D(reqSections);
421  reqSections = viewer->AddObject(buffer);
422 
423  if (reqSections != TBuffer3D::kNone) {
424  shape->GetBuffer3D(reqSections);
425  viewer->AddObject(buffer);
426  }
427  ShapeIt++;
428  }
429  // Not required as we are TAtt3D subclass
430  //viewer->EndScene();
431 }
432 
433 void viewer3DLocal()
434 {
435  printf("\n\nviewer3DLocal: This frame demonstates local frame use of 3D viewer architecture.\n");
436  printf("Creates sphere, two boxes and a square based pyramid, described in local frame.\n");
437  printf("We do not implement raw tesselation of sphere - hence will not appear in viewers\n");
438  printf("which do not support in natively (non-GL viewer).\n\n");
439 
440  MyGeom * myGeom = new MyGeom;
441  myGeom->Draw("ogl");
442 }
443 
444 //#endif
Double_t fThetaMax
Definition: TBuffer3D.h:146
Double_t fThetaMin
Definition: TBuffer3D.h:145
const char Option_t
Definition: RtypesCore.h:62
Definition: Rtypes.h:59
Use this attribute class when an object should have 3D capabilities.
Definition: TAtt3D.h:19
Double_t fLocalMaster[16]
Definition: TBuffer3D.h:92
void SetLocalMasterIdentity()
Set kRaw tessellation section of buffer with supplied sizes.
Definition: TBuffer3D.cxx:296
void ClearSectionsValid()
Clear any sections marked valid.
Definition: TBuffer3D.cxx:286
int Int_t
Definition: RtypesCore.h:41
virtual void Draw(Option_t *option="")
Default Draw method for all objects.
Definition: TObject.cxx:195
Definition: Rtypes.h:59
Definition: Rtypes.h:59
Double_t fRadiusInner
Definition: TBuffer3D.h:143
Double_t x[n]
Definition: legend1.C:17
#define ClassDef(name, id)
Definition: Rtypes.h:320
Double_t * fPnts
Definition: TBuffer3D.h:112
Sphere description class - see TBuffer3DTypes for producer classes Supports hollow and cut spheres...
Definition: TBuffer3D.h:128
Abstract 3D shapes viewer.
void SetSectionsValid(UInt_t mask)
Definition: TBuffer3D.h:65
Int_t * fPols
Definition: TBuffer3D.h:114
Bool_t fLocalFrame
Definition: TBuffer3D.h:90
Double_t fRadiusOuter
Definition: TBuffer3D.h:144
th1 Draw()
Double_t fPhiMax
Definition: TBuffer3D.h:148
void SetAABoundingBox(const Double_t origin[3], const Double_t halfLengths[3])
Set fBBVertex in kBoundingBox section to a axis aligned (local) BB using supplied origin and box half...
Definition: TBuffer3D.cxx:320
virtual Int_t AddObject(const TBuffer3D &buffer, Bool_t *addChildren=0)=0
unsigned int UInt_t
Definition: RtypesCore.h:42
Bool_t SetRawSizes(UInt_t reqPnts, UInt_t reqPntsCapacity, UInt_t reqSegs, UInt_t reqSegsCapacity, UInt_t reqPols, UInt_t reqPolsCapacity)
Set kRaw tessellation section of buffer with supplied sizes.
Definition: TBuffer3D.cxx:359
Generic 3D primitive description class.
Definition: TBuffer3D.h:17
TObject * fID
Definition: TBuffer3D.h:87
Double_t fPhiMin
Definition: TBuffer3D.h:147
const Bool_t kFALSE
Definition: RtypesCore.h:88
Bool_t fReflection
Definition: TBuffer3D.h:91
#define ClassImp(name)
Definition: Rtypes.h:359
double Double_t
Definition: RtypesCore.h:55
Int_t fColor
Definition: TBuffer3D.h:88
Double_t y[n]
Definition: legend1.C:17
Mother of all ROOT objects.
Definition: TObject.h:37
you should not use this method at all Int_t Int_t z
Definition: TRolke.cxx:630
Int_t * fSegs
Definition: TBuffer3D.h:113
#define gPad
Definition: TVirtualPad.h:285
Short_t fTransparency
Definition: TBuffer3D.h:89
Definition: Rtypes.h:59
const Bool_t kTRUE
Definition: RtypesCore.h:87