ROOT   6.14/05 Reference Guide
Rotation3D.h File Reference
#include "Math/GenVector/Cartesian3D.h"
#include "Math/GenVector/DisplacementVector3D.h"
#include "Math/GenVector/PositionVector3D.h"
#include "Math/GenVector/PxPyPzE4D.h"
#include "Math/GenVector/LorentzVector.h"
#include "Math/GenVector/3DConversions.h"
#include "Math/GenVector/3DDistances.h"
#include "Math/GenVector/Rotation3Dfwd.h"
#include "Math/GenVector/AxisAnglefwd.h"
#include "Math/GenVector/EulerAnglesfwd.h"
#include "Math/GenVector/Quaternionfwd.h"
#include "Math/GenVector/RotationXfwd.h"
#include "Math/GenVector/RotationYfwd.h"
#include "Math/GenVector/RotationZfwd.h"
#include <algorithm>
#include <cassert>
#include <iostream>
Include dependency graph for Rotation3D.h:
This graph shows which files directly or indirectly include this file:

Classes

class  ROOT::Math::Rotation3D
Rotation class with the (3D) rotation represented by a 3x3 orthogonal matrix. More...

Namespaces

ROOT
Namespace for new ROOT classes and functions.

ROOT::Math

Functions

template<class R >
Rotation3D::Scalar ROOT::Math::Distance (const Rotation3D &r1, const R &r2)
Distance between two rotations. More...

Rotation3D ROOT::Math::operator* (RotationX const &r1, Rotation3D const &r2)
Multiplication of an axial rotation by a Rotation3D. More...

Rotation3D ROOT::Math::operator* (RotationY const &r1, Rotation3D const &r2)

Rotation3D ROOT::Math::operator* (RotationZ const &r1, Rotation3D const &r2)

Rotation3D ROOT::Math::operator* (RotationX const &r1, RotationY const &r2)
Multiplication of an axial rotation by another axial Rotation. More...

Rotation3D ROOT::Math::operator* (RotationX const &r1, RotationZ const &r2)

Rotation3D ROOT::Math::operator* (RotationY const &r1, RotationX const &r2)

Rotation3D ROOT::Math::operator* (RotationY const &r1, RotationZ const &r2)

Rotation3D ROOT::Math::operator* (RotationZ const &r1, RotationX const &r2)

Rotation3D ROOT::Math::operator* (RotationZ const &r1, RotationY const &r2)

std::ostream & ROOT::Math::operator<< (std::ostream &os, const Rotation3D &r)
Stream Output and Input. More...