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Reference Guide
TGWin32GLManager Member List

This is the complete list of members for TGWin32GLManager, including all inherited members.

AbstractMethod(const char *method) constTObject
AddToTObjectTable(TObject *)TObjectprivatestatic
AppendPad(Option_t *option="")TObjectvirtual
AttachOffScreenDevice(Int_t ctxInd, Int_t x, Int_t y, UInt_t w, UInt_t h)TGWin32GLManagervirtual
Browse(TBrowser *b)TObjectvirtual
CheckedHash()TObjectinline
ClassName() constTObjectvirtual
Clear(Option_t *option="")TNamedvirtual
Clone(const char *newname="") constTNamedvirtual
Compare(const TObject *obj) constTNamedvirtual
Copy(TObject &named) constTNamedvirtual
CreateDIB(TGLContext &ctx) constTGWin32GLManagerprivate
CreateGLContext(Int_t winInd)TGWin32GLManagervirtual
Delete(Option_t *option="")TObjectvirtual
DeleteGLContext(Int_t devInd)TGWin32GLManagervirtual
DistancetoPrimitive(Int_t px, Int_t py)TObjectvirtual
DoError(int level, const char *location, const char *fmt, va_list va) constTObjectprotectedvirtual
Draw(Option_t *option="")TObjectvirtual
DrawClass() constTObjectvirtual
DrawClone(Option_t *option="") constTObjectvirtual
Dump() constTObjectvirtual
EDeprecatedStatusBits enum nameTObject
Error(const char *method, const char *msgfmt,...) constTObjectvirtual
EStatusBits enum nameTObject
Execute(const char *method, const char *params, Int_t *error=0)TObjectvirtual
Execute(TMethod *method, TObjArray *params, Int_t *error=0)TObjectvirtual
ExecuteEvent(Int_t event, Int_t px, Int_t py)TObjectvirtual
ExtractViewport(Int_t devInd, Int_t *vp)TGWin32GLManagervirtual
Fatal(const char *method, const char *msgfmt,...) constTObjectvirtual
fBitsTObjectprivate
fgDtorOnlyTObjectprivatestatic
fgObjectStatTObjectprivatestatic
FillBuffer(char *&buffer)TNamedvirtual
FindObject(const char *name) constTObjectvirtual
FindObject(const TObject *obj) constTObjectvirtual
Flush(Int_t ctxInd)TGWin32GLManagervirtual
fNameTNamedprotected
fPimplTGWin32GLManagerprivate
fTitleTNamedprotected
fUniqueIDTObjectprivate
GetDrawOption() constTObjectvirtual
GetDtorOnly()TObjectstatic
GetIconName() constTObjectvirtual
GetName() constTNamedinlinevirtual
GetObjectInfo(Int_t px, Int_t py) constTObjectvirtual
GetObjectStat()TObjectstatic
GetOption() constTObjectinlinevirtual
GetPlotInfo(TVirtualGLPainter *plot, Int_t px, Int_t py)TGWin32GLManagervirtual
GetTitle() constTNamedinlinevirtual
GetUniqueID() constTObjectvirtual
GetVirtualXInd(Int_t devInd)TGWin32GLManagervirtual
HandleTimer(TTimer *timer)TObjectvirtual
Hash() constTNamedinlinevirtual
HasInconsistentHash() constTObjectinline
HighColorFormat(Int_t ctx)TGWin32GLManagervirtual
Info(const char *method, const char *msgfmt,...) constTObjectvirtual
InheritsFrom(const char *classname) constTObjectvirtual
InheritsFrom(const TClass *cl) constTObjectvirtual
InitGLWindow(Window_t winID)TGWin32GLManagervirtual
Inspect() constTObjectvirtual
Instance()TGLManagerstatic
InvertBit(UInt_t f)TObjectinline
IsEqual(const TObject *obj) constTObjectvirtual
IsFolder() constTObjectvirtual
IsOnHeap() constTObjectinline
IsSortable() constTNamedinlinevirtual
IsZombie() constTObjectinline
kBitMask enum valueTObject
kCanDelete enum valueTObject
kCannotPick enum valueTObject
kHasUUID enum valueTObject
kInconsistent enum valueTObject
kInvalidObject enum valueTObject
kIsOnHeap enum valueTObject
kIsReferenced enum valueTObject
kMustCleanup enum valueTObject
kNoContextMenu enum valueTObject
kNotDeleted enum valueTObject
kObjInCanvas enum valueTObject
kOnlyPrepStep enum valueTObjectprotected
kOverwrite enum valueTObject
kSingleKey enum valueTObject
kWriteDelete enum valueTObject
kZombie enum valueTObject
ls(Option_t *option="") constTNamedvirtual
MakeCurrent(Int_t devInd)TGWin32GLManagervirtual
MakeZombie()TObjectinlineprotected
MarkForDirectCopy(Int_t devInd, Bool_t)TGWin32GLManagervirtual
MayNotUse(const char *method) constTObject
Notify()TObjectvirtual
Obsolete(const char *method, const char *asOfVers, const char *removedFromVers) constTObject
operator delete(void *ptr)TObject
operator delete[](void *ptr)TObject
operator new(size_t sz)TObjectinline
operator new(size_t sz, void *vp)TObjectinline
operator new[](size_t sz)TObjectinline
operator new[](size_t sz, void *vp)TObjectinline
operator=(const TGWin32GLManager &)TGWin32GLManagerprivate
TNamed::operator=(const TNamed &rhs)TNamed
TObject::operator=(const TObject &rhs)TObjectinline
Paint(Option_t *option="")TObjectvirtual
PaintSingleObject(TVirtualGLPainter *)TGWin32GLManagervirtual
PanObject(TVirtualGLPainter *o, Int_t x, Int_t y)TGWin32GLManagervirtual
PlotSelected(TVirtualGLPainter *plot, Int_t px, Int_t py)TGWin32GLManagervirtual
Pop()TObjectvirtual
Print(Option_t *option="") constTNamedvirtual
PrintViewer(TVirtualViewer3D *vv)TGWin32GLManagervirtual
Read(const char *name)TObjectvirtual
ReadGLBuffer(Int_t devInd)TGWin32GLManagervirtual
RecursiveRemove(TObject *obj)TObjectvirtual
ResetBit(UInt_t f)TObjectinline
ResizeOffScreenDevice(Int_t devInd, Int_t x, Int_t y, UInt_t w, UInt_t h)TGWin32GLManagervirtual
SaveAs(const char *filename="", Option_t *option="") constTObjectvirtual
SavePrimitive(std::ostream &out, Option_t *option="")TObjectvirtual
SelectManip(TVirtualGLManip *manip, const TGLCamera *camera, const TGLRect *rect, const TGLBoundingBox *sceneBox)TGWin32GLManagervirtual
SelectOffScreenDevice(Int_t devInd)TGWin32GLManagervirtual
SetBit(UInt_t f, Bool_t set)TObject
SetBit(UInt_t f)TObjectinline
SetDrawOption(Option_t *option="")TObjectvirtual
SetDtorOnly(void *obj)TObjectstatic
SetName(const char *name)TNamedvirtual
SetNameTitle(const char *name, const char *title)TNamedvirtual
SetObjectStat(Bool_t stat)TObjectstatic
SetTitle(const char *title="")TNamedvirtual
SetUniqueID(UInt_t uid)TObjectvirtual
Sizeof() constTNamedvirtual
SysError(const char *method, const char *msgfmt,...) constTObjectvirtual
TestBit(UInt_t f) constTObjectinline
TestBits(UInt_t f) constTObjectinline
TGLManager()TGLManager
TGLManager(const TGLManager &)TGLManagerprivate
TGWin32GLManager()TGWin32GLManager
TGWin32GLManager(const TGWin32GLManager &)TGWin32GLManagerprivate
TNamed()TNamedinline
TNamed(const char *name, const char *title)TNamedinline
TNamed(const TString &name, const TString &title)TNamedinline
TNamed(const TNamed &named)TNamed
TObject()TObjectinline
TObject(const TObject &object)TObjectinline
UseCurrentStyle()TObjectvirtual
Warning(const char *method, const char *msgfmt,...) constTObjectvirtual
Write(const char *name=0, Int_t option=0, Int_t bufsize=0)TObjectvirtual
Write(const char *name=0, Int_t option=0, Int_t bufsize=0) constTObjectvirtual
~TGWin32GLManager()TGWin32GLManager
~TNamed()TNamedvirtual
~TObject()TObjectvirtual