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render.h
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1/*
2 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice including the dates of first publication and
13 * either this permission notice or a reference to
14 * http://oss.sgi.com/projects/FreeB/
15 * shall be included in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Except as contained in this notice, the name of Silicon Graphics, Inc.
26 * shall not be used in advertising or otherwise to promote the sale, use or
27 * other dealings in this Software without prior written authorization from
28 * Silicon Graphics, Inc.
29 */
30/*
31** Author: Eric Veach, July 1994.
32**
33*/
34
35#ifndef __render_h_
36#define __render_h_
37
38#include "mesh.h"
39
40/* __gl_renderMesh( tess, mesh ) takes a mesh and breaks it into triangle
41 * fans, strips, and separate triangles. A substantial effort is made
42 * to use as few rendering primitives as possible (ie. to make the fans
43 * and strips as large as possible).
44 *
45 * The rendering output is provided as callbacks (see the api).
46 */
47void __gl_renderMesh( GLUtesselator *tess, GLUmesh *mesh );
48void __gl_renderBoundary( GLUtesselator *tess, GLUmesh *mesh );
49
51
52#endif
unsigned char GLboolean
Definition: GL_glu.h:267
GLboolean __gl_renderCache(GLUtesselator *tess)
Definition: render.c:442
void __gl_renderMesh(GLUtesselator *tess, GLUmesh *mesh)
Definition: render.c:82
void __gl_renderBoundary(GLUtesselator *tess, GLUmesh *mesh)
Definition: render.c:340
Definition: mesh.h:168