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glViewerExercise.C
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1/// \file
2/// \ingroup tutorial_gl
3/// Script showing how to use the GL viewer API to animate a picture.
4///
5/// \macro_code
6///
7/// \author Richard Maunder
8
9#include "TGLViewer.h"
10#include "TGLOrthoCamera.h"
11#include "TTimer.h"
12#include "TRandom.h"
13#include "TVirtualPad.h"
14
16TTimer timer(25);
17TRandom randGen(0);
18
19Int_t moveCount = 0;
20
21void AnimateCamera()
22{
23 // initialization
24 static Double_t fov = 30;
25 static Double_t zoom = 0.78;
26 static Double_t dolly = 1500.0;
27 static Double_t center[3] = {-164.0, -164.0, -180.0};
28 static Double_t hRotate = 0.0;
29 static Double_t vRotate = 0.0;
30 // steps
31 static Double_t fovStep = randGen.Rndm()*3.0 - 0.5;
32 static Double_t zoomStep = (20 - randGen.Rndm())/1000.;
33 static Double_t dollyStep = randGen.Rndm()*5.0 - 1.0;
34 static Double_t centerStep[3] = {randGen.Rndm()*4, randGen.Rndm()*4,
35 randGen.Rndm()*4 };
36 static Double_t hRotateStep = randGen.Rndm()*0.025;
37 static Double_t vRotateStep = randGen.Rndm()*0.05;
38
39 // move center
40 center[0] += centerStep[0];
41 center[1] += centerStep[1];
42 center[2] += centerStep[2];
43 Double_t mag = TMath::Sqrt(center[0]*center[0] + center[1]*center[1] +
44 center[2]*center[2]);
45 if(mag > 500)
46 {
47 centerStep[0] = -centerStep[0];
48 centerStep[1] = -centerStep[1];
49 centerStep[2] = -centerStep[2];
50 }
51
52 // rotate
53 hRotate += hRotateStep;
54 vRotate += vRotateStep;
55 if (vRotate >= TMath::TwoPi() || vRotate <= 0.0)
56 vRotateStep = -vRotateStep;
57
58 if (hRotate >= (TMath::PiOver2()- 0.02f) ||
59 hRotate <= (0.07f -TMath::PiOver2())) {
60 hRotateStep = -hRotateStep;
61 }
62
63 // dolly
64 dolly += dollyStep;
65 if (dolly >= 2000.0 || dolly <= 1500.0)
66 dollyStep = -dollyStep;
67
68 // modify frustum
69 TGLViewer * v = (TGLViewer *)gPad->GetViewer3D();
70 if(camera < 3)
71 {
72 fov += fovStep;
73 if (fov > 130.0 || fov < 5.0)
74 fovStep = - fovStep; }
75 else
76 {
77 zoom += zoomStep;
78 if (zoom > 4.0 || zoom < 0.25)
79 zoomStep = - zoomStep;
80 }
81
82 // apply
83 if(camera < 3)
84 v->SetPerspectiveCamera(camera, fov, dollyStep, center, hRotateStep,
85 vRotateStep);
86 else
87 v->SetOrthoCamera(camera, zoom, dollyStep, center, hRotateStep,
88 vRotateStep);
89
90 if (++moveCount % 10 == 0)
91 v->RefreshPadEditor(v);
92}
93
94void glViewerExercise()
95{
96 gROOT->ProcessLine(".x nucleus.C");
97 TGLViewer * v = (TGLViewer *)gPad->GetViewer3D();
98
99 // Random draw style
100 Int_t style = randGen.Integer(3);
101 switch (style)
102 {
103 case 0: v->SetStyle(TGLRnrCtx::kFill); break;
104 case 1: v->SetStyle(TGLRnrCtx::kOutline); break;
105 case 2: v->SetStyle(TGLRnrCtx::kWireFrame); break;
106 }
107
108 // Lights - turn some off randomly
109 TGLLightSet* ls = v->GetLightSet();
110 if (randGen.Integer(2) == 0)
112 if (randGen.Integer(2) == 0)
114 if (randGen.Integer(2) == 0)
116 if (randGen.Integer(2) == 0)
118
119 // Random camera type
120 Int_t id = randGen.Integer(6);
121 camera = (TGLViewer::ECameraType)id;
122 v->SetCurrentCamera(camera);
123 v->CurrentCamera().SetExternalCenter(kTRUE);
124 if (id > 2) {
125 //0, 1, and 2 - are different 'perspective' camers.
126 TGLOrthoCamera& o = static_cast<TGLOrthoCamera &>(v->CurrentCamera());
128 }
129
130 // Now animate the camera
131 TGLSAViewer* sav = dynamic_cast<TGLSAViewer*>(v);
132 if (sav)
133 sav->GetFrame()->Connect("CloseWindow()", "TTimer", &timer, "TurnOff()");
134 timer.SetCommand("AnimateCamera()");
135 timer.TurnOn();
136}
137
138
int Int_t
Definition RtypesCore.h:45
const Bool_t kFALSE
Definition RtypesCore.h:92
double Double_t
Definition RtypesCore.h:59
const Bool_t kTRUE
Definition RtypesCore.h:91
#define gROOT
Definition TROOT.h:406
#define gPad
Encapsulates a set of lights for OpenGL.
Definition TGLLightSet.h:22
void SetLight(ELight light, Bool_t on)
Set a light on/off.
Orthographic projection camera.
void SetEnableRotate(Bool_t x)
The top level standalone GL-viewer - created via plugin manager.
Definition TGLSAViewer.h:38
TGCompositeFrame * GetFrame() const
Return the main-frame.
Base GL viewer object - used by both standalone and embedded (in pad) GL.
Definition TGLViewer.h:55
void SetPerspectiveCamera(ECameraType camera, Double_t fov, Double_t dolly, Double_t center[3], Double_t hRotate, Double_t vRotate)
Set a perspective camera to supplied configuration - note this does not need to be the current camera...
Bool_t Connect(const char *signal, const char *receiver_class, void *receiver, const char *slot)
Non-static method is used to connect from the signal of this object to the receiver slot.
Definition TQObject.cxx:866
This is the base class for the ROOT Random number generators.
Definition TRandom.h:27
Handles synchronous and a-synchronous timer events.
Definition TTimer.h:51
constexpr Double_t PiOver2()
Definition TMath.h:51
Double_t Sqrt(Double_t x)
Definition TMath.h:691
constexpr Double_t TwoPi()
Definition TMath.h:44
TCanvas * style()
Definition style.C:1