// @(#)root/g3d:$Name: $:$Id: TTRD1.cxx,v 1.1.1.1 2000/05/16 17:00:43 rdm Exp $ // Author: Nenad Buncic 17/09/95 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #include "TTRD1.h" #include "TNode.h" ClassImp(TTRD1) //______________________________________________________________________________ //
// TRD1 is a trapezoid with the x dimension varying along z.
// It has 7 parameters:
//
// - name name of the shape
// - title shape's title
// - material (see TMaterial)
// - dx1 half-length along x at the z surface positioned at -DZ
// - dx2 half-length along x at the z surface positioned at +DZ
// - dy half-length along the y-axis
// - dz half-length along the z-axis
//______________________________________________________________________________
TTRD1::TTRD1()
{
//*-*-*-*-*-*-*-*-*-*-*-*TRD1 shape default constructor*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* ==============================
}
//______________________________________________________________________________
TTRD1::TTRD1(const char *name, const char *title, const char *material, Float_t dx1, Float_t dx2, Float_t dy, Float_t dz)
: TBRIK(name, title,material,dx1,dy,dz)
{
//*-*-*-*-*-*-*-*-*-*-*-*-*TRD1 shape normal constructor*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* =============================
fDx2 = dx2;
}
//______________________________________________________________________________
TTRD1::~TTRD1()
{
//*-*-*-*-*-*-*-*-*-*-*-*-*TRD1 shape default destructor*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* =============================
}
//______________________________________________________________________________
void TTRD1::SetPoints(Float_t *buff)
{
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*Create TRD1 points*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* ==================
Float_t dx1, dx2, dy, dz;
dx1 = TBRIK::fDx;
dx2 = fDx2;
dy = TBRIK::fDy;
dz = TBRIK::fDz;
if (buff) {
buff[ 0] = -dx1; buff[ 1] = -dy; buff[ 2] = -dz;
buff[ 3] = dx1; buff[ 4] = -dy; buff[ 5] = -dz;
buff[ 6] = dx1; buff[ 7] = dy; buff[ 8] = -dz;
buff[ 9] = -dx1; buff[10] = dy; buff[11] = -dz;
buff[12] = -dx2; buff[13] = -dy; buff[14] = dz;
buff[15] = dx2; buff[16] = -dy; buff[17] = dz;
buff[18] = dx2; buff[19] = dy; buff[20] = dz;
buff[21] = -dx2; buff[22] = dy; buff[23] = dz;
}
}