#ifndef ROOT_TGLTransManip
#define ROOT_TGLTransManip
#ifndef ROOT_TGLManip
#include "TGLManip.h"
#endif
class TGLTransManip : public TGLManip
{
private:
public:
TGLTransManip();
TGLTransManip(TGLPhysicalShape * shape);
virtual ~TGLTransManip();
virtual void Draw(const TGLCamera & camera) const;
virtual Bool_t HandleMotion(const Event_t & event, const TGLCamera & camera, const TGLBoundingBox & sceneBox);
ClassDef(TGLTransManip,0)
};
#endif
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