// @(#)root/cont:$Name: $:$Id: THashTable.cxx,v 1.14 2006/10/27 16:03:37 rdm Exp $ // Author: Fons Rademakers 27/09/95 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ ////////////////////////////////////////////////////////////////////////// // // // THashTable // // // // THashTable implements a hash table to store TObject's. The hash // // value is calculated using the value returned by the TObject's // // Hash() function. Each class inheriting from TObject can override // // Hash() as it sees fit. // // THashTable does not preserve the insertion order of the objects. // // If the insertion order is important AND fast retrieval is needed // // use THashList instead. // //Begin_Html /* <img src=gif/thashtable.gif> */ //End_Html // // ////////////////////////////////////////////////////////////////////////// #include "THashTable.h" #include "TObjectTable.h" #include "TList.h" #include "TMath.h" #include "TError.h" ClassImp(THashTable) //______________________________________________________________________________ THashTable::THashTable(Int_t capacity, Int_t rehashlevel) { // Create a THashTable object. Capacity is the initial hashtable capacity // (i.e. number of slots), by default kInitHashTableCapacity = 17, and // rehashlevel is the value at which a rehash will be triggered. I.e. when // the average size of the linked lists at a slot becomes longer than // rehashlevel then the hashtable will be resized and refilled to reduce // the collision rate to about 1. The higher the collision rate, i.e. the // longer the linked lists, the longer lookup will take. If rehashlevel=0 // the table will NOT automatically be rehashed. Use Rehash() for manual // rehashing. if (capacity < 0) { Warning("THashTable", "capacity (%d) < 0", capacity); capacity = TCollection::kInitHashTableCapacity; } else if (capacity == 0) capacity = TCollection::kInitHashTableCapacity; fSize = (Int_t)TMath::NextPrime(TMath::Max(capacity,(int)TCollection::kInitHashTableCapacity)); fCont = new TList* [fSize]; memset(fCont, 0, fSize*sizeof(TList*)); fEntries = 0; fUsedSlots = 0; if (rehashlevel < 2) rehashlevel = 0; fRehashLevel = rehashlevel; } //______________________________________________________________________________ THashTable::~THashTable() { // Delete a hashtable. Objects are not deleted unless the THashTable is the // owner (set via SetOwner()). if (fCont) Clear(); delete [] fCont; fCont = 0; fSize = 0; } //______________________________________________________________________________ void THashTable::Add(TObject *obj) { // Add object to the hash table. Its position in the table will be // determined by the value returned by its Hash() function. if (IsArgNull("Add", obj)) return; Int_t slot = GetHashValue(obj); if (!fCont[slot]) { fCont[slot] = new TList; fUsedSlots++; } fCont[slot]->Add(obj); fEntries++; if (fRehashLevel && AverageCollisions() > fRehashLevel) Rehash(fEntries); } //______________________________________________________________________________ void THashTable::AddAll(const TCollection *col) { // Add all objects from collection col to this collection. // Implemented for more efficient rehashing. // Hashing after AddAll can be much more expensive than // hashing before, as we need to add more elements. // We assume an ideal hash, i.e. fUsedSlots==fSize. Int_t sumEntries=fEntries+col->GetEntries(); Bool_t rehashBefore=fRehashLevel && (sumEntries > fSize*fRehashLevel); if (rehashBefore) Rehash(sumEntries); // prevent Add from Rehashing Int_t saveRehashLevel=fRehashLevel; fRehashLevel=0; TCollection::AddAll(col); fRehashLevel=saveRehashLevel; // If we didn't Rehash before, we might have to do it // now, due to a non-perfect hash function. if (!rehashBefore && fRehashLevel && AverageCollisions() > fRehashLevel) Rehash(fEntries); } //______________________________________________________________________________ void THashTable::Clear(Option_t *option) { // Remove all objects from the table. Does not delete the objects // unless the THashTable is the owner (set via SetOwner()). for (int i = 0; i < fSize; i++) { // option "nodelete" is passed when Clear is called from // THashList::Clear() or THashList::Delete() or Rehash(). if (fCont[i]) { if (IsOwner()) fCont[i]->SetOwner(); fCont[i]->Clear(option); } SafeDelete(fCont[i]); } fEntries = 0; fUsedSlots = 0; } //______________________________________________________________________________ Int_t THashTable::Collisions(const char *name) const { // Returns the number of collisions for an object with a certain name // (i.e. number of objects in same slot in the hash table, i.e. length // of linked list). Int_t slot = GetHashValue(name); if (fCont[slot]) return fCont[slot]->GetSize(); return 0; } //______________________________________________________________________________ Int_t THashTable::Collisions(TObject *obj) const { // Returns the number of collisions for an object (i.e. number of objects // in same slot in the hash table, i.e. length of linked list). if (IsArgNull("Collisions", obj)) return 0; Int_t slot = GetHashValue(obj); if (fCont[slot]) return fCont[slot]->GetSize(); return 0; } //______________________________________________________________________________ void THashTable::Delete(Option_t *) { // Remove all objects from the table AND delete all heap based objects. for (int i = 0; i < fSize; i++) if (fCont[i]) { fCont[i]->Delete(); SafeDelete(fCont[i]); } fEntries = 0; fUsedSlots = 0; } //______________________________________________________________________________ TObject *THashTable::FindObject(const char *name) const { // Find object using its name. Uses the hash value returned by the // TString::Hash() after converting name to a TString. Int_t slot = GetHashValue(name); if (fCont[slot]) return fCont[slot]->FindObject(name); return 0; } //______________________________________________________________________________ TObject *THashTable::FindObject(const TObject *obj) const { // Find object using its hash value (returned by its Hash() member). if (IsArgNull("FindObject", obj)) return 0; Int_t slot = GetHashValue(obj); if (fCont[slot]) return fCont[slot]->FindObject(obj); return 0; } //______________________________________________________________________________ TList *THashTable::GetListForObject(const char *name) const { // Return the TList corresponding to object's name based hash value. // One can iterate this list "manually" to find, e.g. objects with // the same name. return fCont[GetHashValue(name)]; } //______________________________________________________________________________ TList *THashTable::GetListForObject(const TObject *obj) const { // Return the TList corresponding to object's hash value. // One can iterate this list "manually" to find, e.g. identical // objects. if (IsArgNull("GetListForObject", obj)) return 0; return fCont[GetHashValue(obj)]; } //______________________________________________________________________________ TObject **THashTable::GetObjectRef(const TObject *obj) const { // Return address of pointer to obj if (IsArgNull("GetObjectRef", obj)) return 0; Int_t slot = GetHashValue(obj); if (fCont[slot]) return fCont[slot]->GetObjectRef(obj); return 0; } //______________________________________________________________________________ TIterator *THashTable::MakeIterator(Bool_t dir) const { // Returns a hash table iterator. return new THashTableIter(this, dir); } //______________________________________________________________________________ void THashTable::Rehash(Int_t newCapacity, Bool_t checkObjValidity) { // Rehash the hashtable. If the collision rate becomes too high (i.e. // the average size of the linked lists become too long) then lookup // efficiency decreases since relatively long lists have to be searched // every time. To improve performance rehash the hashtable. This resizes // the table to newCapacity slots and refills the table. Use // AverageCollisions() to check if you need to rehash. Set checkObjValidity // to kFALSE if you know that all objects in the table are still valid // (i.e. have not been deleted from the system in the meanwhile). THashTable *ht = new THashTable(newCapacity); TIter next(this); TObject *obj; if (checkObjValidity && TObject::GetObjectStat() && gObjectTable) { while ((obj = next())) if (gObjectTable->PtrIsValid(obj)) ht->Add(obj); } else { while ((obj = next())) ht->Add(obj); } Clear("nodelete"); delete [] fCont; fCont = ht->fCont; ht->fCont = 0; fSize = ht->fSize; // idem fEntries = ht->fEntries; fUsedSlots = ht->fUsedSlots; // this should not happen, but it will prevent an endless loop // in case of a very bad hash function if (fRehashLevel && AverageCollisions() > fRehashLevel) fRehashLevel = (int)AverageCollisions() + 1; delete ht; } //______________________________________________________________________________ TObject *THashTable::Remove(TObject *obj) { // Remove object from the hashtable. Int_t slot = GetHashValue(obj); if (fCont[slot]) { TObject *ob = fCont[slot]->Remove(obj); if (ob) { fEntries--; if (fCont[slot]->GetSize() == 0) { SafeDelete(fCont[slot]); fUsedSlots--; } return ob; } } return 0; } //______________________________________________________________________________ TObject *THashTable::RemoveSlow(TObject *obj) { // Remove object from the hashtable without using the hash value. for (int i = 0; i < fSize; i++) { if (fCont[i]) { TObject *ob = fCont[i]->Remove(obj); if (ob) { fEntries--; if (fCont[i]->GetSize() == 0) { SafeDelete(fCont[i]); fUsedSlots--; } return ob; } } } return 0; } ////////////////////////////////////////////////////////////////////////// // // // THashTableIter // // // // Iterator of hash table. // // // ////////////////////////////////////////////////////////////////////////// ClassImp(THashTableIter) //______________________________________________________________________________ THashTableIter::THashTableIter(const THashTable *ht, Bool_t dir) { // Create a hashtable iterator. By default the iteration direction // is kIterForward. To go backward use kIterBackward. fTable = ht; fDirection = dir; fListCursor = 0; Reset(); } //______________________________________________________________________________ THashTableIter::THashTableIter(const THashTableIter &iter) : TIterator(iter) { // Copy ctor. fTable = iter.fTable; fDirection = iter.fDirection; fCursor = iter.fCursor; if (iter.fListCursor) { fListCursor = (TListIter *)iter.fListCursor->GetCollection()->MakeIterator(); fListCursor->operator=(*iter.fListCursor); } } //______________________________________________________________________________ TIterator &THashTableIter::operator=(const TIterator &rhs) { // Overridden assignment operator. if (this != &rhs && rhs.IsA() == THashTableIter::Class()) { const THashTableIter &rhs1 = (const THashTableIter &)rhs; fTable = rhs1.fTable; fDirection = rhs1.fDirection; fCursor = rhs1.fCursor; if (rhs1.fListCursor) { fListCursor = (TListIter *)rhs1.fListCursor->GetCollection()->MakeIterator(); fListCursor->operator=(*rhs1.fListCursor); } } return *this; } //______________________________________________________________________________ THashTableIter &THashTableIter::operator=(const THashTableIter &rhs) { // Overloaded assignment operator. if (this != &rhs) { fTable = rhs.fTable; fDirection = rhs.fDirection; fCursor = rhs.fCursor; if (rhs.fListCursor) { fListCursor = (TListIter *)rhs.fListCursor->GetCollection()->MakeIterator(); fListCursor->operator=(*rhs.fListCursor); } } return *this; } //______________________________________________________________________________ THashTableIter::~THashTableIter() { // Delete hashtable iterator. delete fListCursor; } //______________________________________________________________________________ TObject *THashTableIter::Next() { // Return next object in hashtable. Returns 0 when no more objects in table. while (kTRUE) { if (!fListCursor) { int slot = NextSlot(); if (slot == -1) return 0; fListCursor = new TListIter(fTable->fCont[slot], fDirection); } TObject *obj = fListCursor->Next(); if (obj) return obj; SafeDelete(fListCursor); } } //______________________________________________________________________________ Int_t THashTableIter::NextSlot() { // Returns index of next slot in table containing list to be iterated. if (fDirection == kIterForward) { for ( ; fCursor < fTable->Capacity() && fTable->fCont[fCursor] == 0; fCursor++) { } if (fCursor < fTable->Capacity()) return fCursor++; } else { for ( ; fCursor >= 0 && fTable->fCont[fCursor] == 0; fCursor--) { } if (fCursor >= 0) return fCursor--; } return -1; } //______________________________________________________________________________ void THashTableIter::Reset() { // Reset the hashtable iterator. Either to beginning or end, depending on // the initial iteration direction. if (fDirection == kIterForward) fCursor = 0; else fCursor = fTable->Capacity() - 1; SafeDelete(fListCursor); }