// @(#)root/graf:$Name:  $:$Id: TLegend.cxx,v 1.31 2006/07/09 05:27:54 brun Exp $
// Author: Matthew.Adam.Dobbs   06/09/99

/*************************************************************************
 * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers.               *
 * All rights reserved.                                                  *
 *                                                                       *
 * For the licensing terms see $ROOTSYS/LICENSE.                         *
 * For the list of contributors see $ROOTSYS/README/CREDITS.             *
 *************************************************************************/

#include <stdio.h>

#include "TStyle.h"
#include "TLatex.h"
#include "TLine.h"
#include "TBox.h"
#include "TMarker.h"
#include "TLegend.h"
#include "TList.h"
#include "TVirtualPad.h"
#include "TMath.h"
#include "TROOT.h"
#include "TLegendEntry.h"
#include "Riostream.h"


ClassImp(TLegend)


//____________________________________________________________________________
// TLegend   Matthew.Adam.Dobbs@Cern.CH, September 1999
// Legend of markers/lines/boxes to represent objects with marker/line/fill
//   attributes
//   (the methods employed are very similar to those in TPaveText class)
//


//____________________________________________________________________________
TLegend::TLegend(): TPave(), TAttText()
{
   // TPadLegend do-nothing default constructor

   fPrimitives = 0;
   SetDefaults();
}


//____________________________________________________________________________
TLegend::TLegend( Double_t x1, Double_t y1,Double_t x2, Double_t y2, const char *header, Option_t *option)
        :TPave(x1,y1,x2,y2,4,option), TAttText(12,0,1,42,0)
{
   // TLegend normal Contructor
   //
   // A TLegend is a Pave with several TLegendEntry(s)
   // The pave is defined with default coords, bordersize and option
   // x1,y1,x2,y2 are the coordinates of the Legend in the current pad
   // (in NDC by default!)
   // text is left adjusted and vertically centered = 12
   //      Angle=0 (degrees), color=1 (black)
   //      helvetica-medium-r-normal scalable font = 42
   //      (will use bold = 62 for header)
   //      size =0 (calculate this later when number of entries is known)
   // header is the "title" that will be displayed at the top of the legend
   //   it is treated like a regular entry and supports TLatex. The default
   //   is no header (header = 0).
   // Options are the same as for TPave Default = "brNDC"
   //
   // Here's an example of a Legend created with TLegend
   //Begin_Html
   /*
     <IMG SRC="gif/example_legend.gif">
   */
   //End_Html
   //
   // The Legend part of this plot was created as follows:
   //
   //    leg = new TLegend(0.4,0.6,0.89,0.89);
   //    leg->AddEntry(fun1,"One Theory","l");
   //    leg->AddEntry(fun3,"Another Theory","f");
   //    leg->AddEntry(gr,"The Data","p");
   //    leg->Draw();
   //    // oops we forgot the blue line... add it after
   //    leg->AddEntry(fun2,"#sqrt{2#pi} P_{T} (#gamma)  latex formula","f");
   //    // and add a header (or "title") for the legend
   //    leg->SetHeader("The Legend Title");
   //    leg->Draw();
   //
   // where fun1,fun2,fun3 and gr are pre-existing functions and graphs
   //
   // You can edit the TLegend by right-clicking on it.

   fPrimitives = new TList;
   if ( header && strlen(header) > 0) {
      TLegendEntry *headerEntry = new TLegendEntry( 0, header, "h" );
      headerEntry->SetTextAlign(0);
      headerEntry->SetTextAngle(0);
      headerEntry->SetTextColor(0);
      headerEntry->SetTextFont(62); // default font is 62 for the header
      headerEntry->SetTextSize(0);
      fPrimitives->AddFirst(headerEntry);
   }
   SetDefaults();
   SetBorderSize(gStyle->GetLegendBorderSize());
}


//____________________________________________________________________________
TLegend::TLegend( const TLegend &legend ) : TPave(legend), TAttText(legend)
{
   // copy constuctor

   ((TLegend&)legend).Copy(*this);
}

//____________________________________________________________________________
TLegend& TLegend::operator=(const TLegend &lg) 
{
   //assignment operator
   if(this!=&lg) {
      TPave::operator=(lg);
      TAttText::operator=(lg);
      fPrimitives=lg.fPrimitives;
      fEntrySeparation=lg.fEntrySeparation;
      fMargin=lg.fMargin;
   }
   return *this;
}

//____________________________________________________________________________
TLegend::~TLegend()
{
   // TLegend default destructor

   if (fPrimitives) fPrimitives->Delete();
   delete fPrimitives;
   fPrimitives = 0;
}


//____________________________________________________________________________
TLegendEntry *TLegend::AddEntry(TObject *obj, const char *label, Option_t *option)
{
   // Add a new entry to this legend
   // obj is the object to be represented
   // label is the text you wish to associate with obj in the legend.
   // if label is null or empty, the title of the object will be used.
   // Options are:
   //    L draw line associated w/ TAttLine if obj inherits from TAttLine
   //    P draw polymarker assoc. w/ TAttMarker if obj inherits from TAttMarker
   //    F draw a box with fill associated w/ TAttFill if obj inherits TAttFill
   //    E draw vertical error bar if option "P" is also specified

   const char *lab = label;
   if (obj && !label || strlen(label)==0) lab = obj->GetTitle();
   TLegendEntry *newentry = new TLegendEntry( obj, lab, option );
   if ( !fPrimitives ) fPrimitives = new TList;
   fPrimitives->Add(newentry);
   return newentry;
}


//____________________________________________________________________________
TLegendEntry *TLegend::AddEntry(const char *name, const char *label, Option_t *option)
{
   // Add a new entry to this legend
   // name is the name of an object in the pad to be represented
   // label is the text you wish to associate with obj in the legend
   // if label is null or empty, the title of the object will be used.
   // Options are:
   //    L draw line associated w/ TAttLine if obj inherits from TAttLine
   //    P draw polymarker assoc. w/ TAttMarker if obj inherits from TAttMarker
   //    F draw a box with fill associated w/ TAttFill if obj inherits TAttFill
   //    E draw vertical error bar if option "P" is also specified
   //

   TObject *obj = gPad->FindObject(name);
   return AddEntry( obj, label, option );
}


//____________________________________________________________________________
void TLegend::Clear( Option_t *)
{
   // Clear all entries in this legend --- including the header!

   if (!fPrimitives) return;
   fPrimitives->Delete();
}


//____________________________________________________________________________
void TLegend::Copy( TObject &obj ) const
{
   // copy this legend into obj

   TPave::Copy(obj);
   TAttText::Copy((TLegend&)obj);
   ((TLegend&)obj).fEntrySeparation = fEntrySeparation;
   ((TLegend&)obj).fMargin = fMargin;
}


//____________________________________________________________________________
void TLegend::DeleteEntry()
{
   // Delete entry at the mouse position

   if ( !fPrimitives ) return;
   TLegendEntry* entry = GetEntry();   // get entry pointed by the mouse
   if ( !entry ) return;
   fPrimitives->Remove(entry);
   delete entry;
}


//____________________________________________________________________________
void TLegend::Draw( Option_t *option )
{
   // Draw this legend with its current attributes

   AppendPad(option);
}


//____________________________________________________________________________
void TLegend::EditEntryAttFill()
{
   // Edit the fill attributes for the entry pointed by the mouse

   TLegendEntry* entry = GetEntry();   // get entry pointed by the mouse
   if ( !entry ) return;
   gROOT->SetSelectedPrimitive( entry );
   entry->SetFillAttributes();
}


//____________________________________________________________________________
void TLegend::EditEntryAttLine()
{
   // Edit the line attributes for the entry pointed by the mouse

   TLegendEntry* entry = GetEntry();   // get entry pointed by the mouse
   if ( !entry ) return;
   gROOT->SetSelectedPrimitive( entry );
   entry->SetLineAttributes();
}


//____________________________________________________________________________
void TLegend::EditEntryAttMarker()
{
   // Edit the marker attributes for the entry pointed by the mouse

   TLegendEntry* entry = GetEntry();   // get entry pointed by the mouse
   if ( !entry ) return;
   gROOT->SetSelectedPrimitive( entry );
   entry->SetMarkerAttributes();
}


//____________________________________________________________________________
void TLegend::EditEntryAttText()
{
   // Edit the text attributes for the entry pointed by the mouse

   TLegendEntry* entry = GetEntry();   // get entry pointed by the mouse
   if ( !entry ) return;
   gROOT->SetSelectedPrimitive( entry );
   entry->SetTextAttributes();
}


//____________________________________________________________________________
TLegendEntry *TLegend::GetEntry() const
{
   // Get entry pointed to by the mouse
   // This method is mostly a tool for other methods inside this class

   Int_t nEntries = 0;
   if ( fPrimitives ) nEntries = fPrimitives->GetSize();
   if ( nEntries == 0 ) return 0;

   Double_t ymouse = gPad->AbsPixeltoY(gPad->GetEventY());
   Double_t yspace = (fY2 - fY1)/nEntries;

   Double_t ybottomOfEntry = fY2;  // y-location of bottom of 0th entry
   TIter next(fPrimitives);
   TLegendEntry *entry;
   while (( entry = (TLegendEntry *)next() )) {
      ybottomOfEntry -= yspace;
      if ( ybottomOfEntry < ymouse ) return entry;
   }
   return 0;
}


//____________________________________________________________________________
const char *TLegend::GetHeader() const
{
   // returns the header, which is the title that appears at the top
   //  of the legend

   if ( !fPrimitives ) return 0;
      TIter next(fPrimitives);
   TLegendEntry *first;   // header is always the first entry
   if ((  first = (TLegendEntry*)next()  )) {
      TString opt = first->GetOption();
      opt.ToLower();
      if ( opt.Contains("h") ) return first->GetLabel();
   }
   return 0;
}


//____________________________________________________________________________
void TLegend::InsertEntry( const char* objectName, const char* label, Option_t* option)
{
   // Add a new entry before the entry at the mouse position

   TLegendEntry* beforeEntry = GetEntry();   // get entry pointed by the mouse
   TObject *obj = gPad->FindObject( objectName );

   // note either obj OR beforeEntry may be zero at this point

   TLegendEntry *newentry = new TLegendEntry( obj, label, option );

   if ( !fPrimitives ) fPrimitives = new TList;
   if ( beforeEntry ) {
      fPrimitives->AddBefore( (TObject*)beforeEntry, (TObject*)newentry );
   } else {
      fPrimitives->Add((TObject*)newentry);
   }
}


//____________________________________________________________________________
void TLegend::Paint( Option_t* option )
{
   // Paint this legend with its current attributes

   TPave::ConvertNDCtoPad();
   TPave::PaintPave(fX1,fY1,fX2,fY2,GetBorderSize(),option);
   PaintPrimitives();
}


//____________________________________________________________________________
void TLegend::PaintPrimitives()
{
   // Paint the entries (list of primitives) for this legend
   //
   // NOTE: if we want an     Int_t mode
   //       it can be added later... but I understand whyaas

   Int_t nEntries = 0;
   if ( fPrimitives ) nEntries = fPrimitives->GetSize();
   if ( nEntries == 0 ) return;

   // Evaluate text size as a function of the number of entries
   //  taking into account their real size after drawing latex
   // Note: in pixel coords y1 > y2=0, but x2 > x1=0
   //       in NDC          y2 > y1,   and x2 > x1

   Double_t x1 = fX1NDC;
   Double_t y1 = fY1NDC;
   Double_t x2 = fX2NDC;
   Double_t y2 = fY2NDC;
   Double_t margin = fMargin*( x2-x1 );
   Double_t boxwidth = margin;
   Double_t boxw = boxwidth*0.35;
   Double_t yspace = (y2-y1)/nEntries;
   Double_t textsize = GetTextSize();
   Double_t save_textsize = textsize;

   if ( textsize == 0 ) {
      textsize = ( 1. - fEntrySeparation ) * yspace;
      //textsize = ( 1. - fEntrySeparation ) * yspace;
      //textsize /= gPad->GetY2() - gPad->GetY1();

      // find the max width and height (in pad coords) of one latex entry label
      Double_t maxentrywidth = 0, maxentryheight = 0;
      TIter nextsize(fPrimitives);
      TLegendEntry *entrysize;
      while (( entrysize = (TLegendEntry *)nextsize() )) {
         TLatex entrytex( 0, 0, entrysize->GetLabel() );
         entrytex.SetNDC();
         entrytex.SetTextSize(textsize);
         if ( entrytex.GetYsize() > maxentryheight ) {
            maxentryheight = entrytex.GetYsize();
         }
         if ( entrytex.GetXsize() > maxentrywidth ) {
            maxentrywidth = entrytex.GetXsize();
         }
      }
      // make sure all labels fit in the allotted space
      Double_t tmpsize_h = maxentryheight /(gPad->GetY2() - gPad->GetY1());
      Double_t tmpsize_w = textsize*(fX2-fX1)*(1-fMargin)/maxentrywidth;
      textsize = TMath::Min( textsize, TMath::Min(tmpsize_h,tmpsize_w) );
      SetTextSize( textsize );
   }

   Double_t ytext = y2 + 0.5*yspace;  // y-location of 0th entry

   // iterate over and paint all the TLegendEntries
   TIter next(fPrimitives);
   TLegendEntry *entry;
   while (( entry = (TLegendEntry *)next() )) {
      ytext -= yspace;

      // Draw Label in Latexmargin

      Short_t talign = entry->GetTextAlign();
      Float_t tangle = entry->GetTextAngle();
      Color_t tcolor = entry->GetTextColor();
      Style_t tfont  = entry->GetTextFont();
      Size_t  tsize  = entry->GetTextSize();
      // if the user hasn't set a parameter, then set it to the TLegend value
      if (talign == 0) entry->SetTextAlign(GetTextAlign());
      if (tangle == 0) entry->SetTextAngle(GetTextAngle());
      if (tcolor == 0) entry->SetTextColor(GetTextColor());
      if (tfont  == 0) entry->SetTextFont(GetTextFont());
      if (tsize  == 0) entry->SetTextSize(GetTextSize());
      // set x,y according to the requested alignment
      Double_t x=0,y=0;
      Int_t halign = entry->GetTextAlign()/10;
      Double_t entrymargin = margin;
      // for the header the margin is near zero
      TString opt = entry->GetOption();
      opt.ToLower();
      if ( opt.Contains("h") ) entrymargin = margin/10.;
      if (halign == 1) x = x1 + entrymargin;
      if (halign == 2) x = 0.5*( (x1+entrymargin) + x2 );
      if (halign == 3) x = x2 - entrymargin/10.;
      Int_t valign = entry->GetTextAlign()%10;
      if (valign == 1) y = ytext - (1. - fEntrySeparation)* yspace/2.;
      if (valign == 2) y = ytext;
      if (valign == 3) y = ytext + (1. - fEntrySeparation)* yspace/2.;
      //
      TLatex entrytex( x, y, entry->GetLabel() );
      entrytex.SetNDC();
      entry->TAttText::Copy(entrytex);
      entrytex.Paint();
      // reset attributes back to their original values
      entry->SetTextAlign(talign);
      entry->SetTextAngle(tangle);
      entry->SetTextColor(tcolor);
      entry->SetTextFont(tfont);
      entry->SetTextSize(tsize);

      // define x,y as the center of the symbol for this entry
      Double_t xsym = x1 + margin/2.;
      Double_t ysym = ytext;

      TObject *eobj = entry->GetObject();

      // Draw fill pattern (in a box)

      if ( opt.Contains("f")) {
         if (eobj && eobj->InheritsFrom(TAttFill::Class())) {
            dynamic_cast<TAttFill*>(eobj)->Copy(*entry);
         }

         // box total height is yspace*0.7
         entry->TAttFill::Modify();
         Double_t xf[4],yf[4];
         xf[0] = xsym - boxw;
         yf[0] = ysym - yspace*0.35;
         xf[1] = xsym + boxw;
         yf[1] = yf[0];
         xf[2] = xf[1];
         yf[2] = ysym + yspace*0.35;
         xf[3] = xf[0];
         yf[3] = yf[2];
         for (Int_t i=0;i<4;i++) {
            xf[i] = gPad->GetX1() + xf[i]*(gPad->GetX2()-gPad->GetX1());
            yf[i] = gPad->GetY1() + yf[i]*(gPad->GetY2()-gPad->GetY1());
         }
         gPad->PaintFillArea(4,xf,yf);
      }

      // Draw line

      if ( opt.Contains("l") || opt.Contains("f")) {

         if (eobj && eobj->InheritsFrom(TAttLine::Class())) {
            dynamic_cast<TAttLine*>(eobj)->Copy(*entry);
         }
         // line total length (in x) is margin*0.8
         TLine entryline( xsym - boxw, ysym, xsym + boxw, ysym );
         entryline.SetBit(TLine::kLineNDC);
         entry->TAttLine::Copy(entryline);
         // if the entry is filled, then surround the box with the line instead
         if ( opt.Contains("f") && !opt.Contains("l")) {
            // box total height is yspace*0.7
            Double_t boxwidth = yspace*
               (gPad->GetX2()-gPad->GetX1())/(gPad->GetY2()-gPad->GetY1());
            if ( boxwidth > margin ) boxwidth = margin;

            entryline.PaintLineNDC( xsym - boxw, ysym + yspace*0.35,
                                 xsym + boxw, ysym + yspace*0.35);
            entryline.PaintLineNDC( xsym - boxw, ysym - yspace*0.35,
                                 xsym + boxw, ysym - yspace*0.35);
            entryline.PaintLineNDC( xsym + boxw, ysym - yspace*0.35,
                                 xsym + boxw, ysym + yspace*0.35);
            entryline.PaintLineNDC( xsym - boxw, ysym - yspace*0.35,
                                 xsym - boxw, ysym + yspace*0.35);
         } else {
            entryline.Paint();
            if (opt.Contains("e")) {
               entryline.PaintLineNDC( xsym, ysym - yspace*0.30,
                                       xsym, ysym + yspace*0.30);
            }
         }
      }

      // Draw Polymarker

      if ( opt.Contains("p")) {

         if (eobj && eobj->InheritsFrom(TAttMarker::Class())) {
            dynamic_cast<TAttMarker*>(eobj)->Copy(*entry);
         }
         TMarker entrymarker( xsym, ysym, 0 );
         entrymarker.SetNDC();
         entry->TAttMarker::Copy(entrymarker);
         entrymarker.Paint();
      }
   }

   SetTextSize(save_textsize);
}


//____________________________________________________________________________
void TLegend::Print( Option_t* option ) const
{
   // dump this TLegend and its contents

   TPave::Print( option );
   if (fPrimitives) fPrimitives->Print();
}


//______________________________________________________________________________
void TLegend::RecursiveRemove(TObject *obj)
{
   //  Reset TLegendEntrys pointing to obj

   TIter next(fPrimitives);
   TLegendEntry *entry;
   while (( entry = (TLegendEntry *)next() )) {
      if (entry->GetObject() == obj) entry->SetObject((TObject*)0);
   }
}


//____________________________________________________________________________
void TLegend::SavePrimitive(ostream &out, Option_t* )
{
   // Save this legend as C++ statements on output stream out
   //  to be used with the SaveAs .C option

   out << "   " << endl;
   char quote = '"';
   if ( gROOT->ClassSaved( TLegend::Class() ) ) {
      out << "   ";
   } else {
      out << "   TLegend *";
   }
   // note, we can always use NULL header, since its included in primitives
   out << "leg = new TLegend("<<GetX1NDC()<<","<<GetY1NDC()<<","
       <<GetX2NDC()<<","<<GetY2NDC()<<","
       << "NULL" << "," <<quote<< fOption <<quote<<");" << endl;
   if (fBorderSize != 4) {
      out<<"   leg->SetBorderSize("<<fBorderSize<<");"<<endl;
   }
   SaveTextAttributes(out,"leg",12,0,1,42,0);
   SaveLineAttributes(out,"leg",-1,-1,-1);
   SaveFillAttributes(out,"leg",-1,-1);
   if ( fPrimitives ) {
      TIter next(fPrimitives);
      TLegendEntry *entry;
      while (( entry = (TLegendEntry *)next() )) entry->SaveEntry(out,"leg");
   }
   out << "   leg->Draw();"<<endl;
}


//____________________________________________________________________________
void TLegend::SetEntryLabel( const char* label )
{
   // edit the label of the entry pointed to by the mouse

   TLegendEntry* entry = GetEntry();   // get entry pointed by the mouse
   if ( entry ) entry->SetLabel( label );
}


//____________________________________________________________________________
void TLegend::SetEntryOption( Option_t* option )
{
   // edit the option of the entry pointed to by the mouse

   TLegendEntry* entry = GetEntry();   // get entry pointed by the mouse
   if ( entry ) entry->SetOption( option );
}


//____________________________________________________________________________
void TLegend::SetHeader( const char *header )
{
   // Sets the header, which is the "title" that appears at the top of the
   //  TLegend

   if ( !fPrimitives ) new TList;
   TIter next(fPrimitives);
   TLegendEntry *first;   // header is always the first entry
   if ((  first = (TLegendEntry*)next() )) {
      TString opt = first->GetOption();
      opt.ToLower();
      if ( opt.Contains("h") ) {
         first->SetLabel(header);
         return;
      }
   }
   first = new TLegendEntry( 0, header, "h" );
   first->SetTextAlign(0);
   first->SetTextAngle(0);
   first->SetTextColor(0);
   first->SetTextFont(GetTextFont()); // default font is TLegend font for the header
   first->SetTextSize(0);
   fPrimitives->AddFirst((TObject*)first);
}


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