#ifndef ROOT_TG3DLine
#define ROOT_TG3DLine
#ifndef ROOT_TGFrame
#include "TGFrame.h"
#endif
class TGHorizontal3DLine : public TGFrame {
public:
   TGHorizontal3DLine(const TGWindow *p = 0, UInt_t w = 4, UInt_t h = 2,
                      UInt_t options = kChildFrame,
                      Pixel_t back = GetDefaultFrameBackground());
   virtual void DrawBorder() {
      gVirtualX->DrawLine(fId, GetShadowGC()(),  0, 0, fWidth-2, 0);
      gVirtualX->DrawLine(fId, GetHilightGC()(), 0, 1, fWidth-1, 1);
      gVirtualX->DrawLine(fId, GetHilightGC()(), fWidth-1, 0, fWidth-1, 1);
   }
   virtual void  SavePrimitive(ostream &out, Option_t *option = "");
   ClassDef(TGHorizontal3DLine,0)  
};
class TGVertical3DLine : public TGFrame {
public:
   TGVertical3DLine(const TGWindow *p = 0, UInt_t w = 2, UInt_t h = 4,
                    UInt_t options = kChildFrame,
                    Pixel_t back = GetDefaultFrameBackground());
   virtual void DrawBorder() {
      gVirtualX->DrawLine(fId, GetShadowGC()(),  0, 0, 0, fHeight-2);
      gVirtualX->DrawLine(fId, GetHilightGC()(), 1, 0, 1, fHeight-1);
      gVirtualX->DrawLine(fId, GetHilightGC()(), 0, fHeight-1, 1, fHeight-1);
   }
   virtual void  SavePrimitive(ostream &out, Option_t *option = "");
   ClassDef(TGVertical3DLine,0)  
};
#endif
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