#ifndef ROOT_TGLAdapter
#define ROOT_TGLAdapter
#ifndef ROOT_TVirtualGL
#include "TVirtualGL.h"
#endif
class TGLAdapter : public TGLPaintDevice {
private:
   Int_t fGLDevice;
public:
   explicit TGLAdapter(Int_t glDevice = -1);
   Bool_t            MakeCurrent();
   void              SwapBuffers();
   const TGLFormat  *GetPixelFormat()const{return 0;}
   const TGLContext *GetContext()const{return 0;}
   void SetGLDevice(Int_t glDevice)
   {
      fGLDevice = glDevice;
   }
   void ReadGLBuffer();
   void SelectOffScreenDevice();
   void MarkForDirectCopy(Bool_t isDirect);
   void ExtractViewport(Int_t *vp)const;
private:
   TGLAdapter(const TGLAdapter &);
   TGLAdapter &operator = (const TGLAdapter &);
   void AddContext(TGLContext *){}
   void RemoveContext(TGLContext *){}
   ClassDef(TGLAdapter, 0) 
};
#endif
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