#ifndef ROOT_TGLLightSet_H
#define ROOT_TGLLightSet_H
#include <TObject.h>
class TGLBoundingBox;
class TGLCamera;
class TGLLightSet : public TObject
{
public:
   enum ELight { kLightFront    = 0x0001,
                 kLightTop      = 0x0002,
                 kLightBottom   = 0x0004,
                 kLightLeft     = 0x0008,
                 kLightRight    = 0x0010,
                 kLightMask     = 0x001f,
                 kLightSpecular = 0x0100 };
private:
   TGLLightSet(const TGLLightSet&);            
   TGLLightSet& operator=(const TGLLightSet&); 
protected:
   UInt_t        fLightState;   
   Bool_t        fUseSpecular;  
public:
   TGLLightSet();
   virtual ~TGLLightSet() {}
   void    ToggleLight(ELight light);
   void    SetLight(ELight light, Bool_t on);
   UInt_t  GetLightState() { return fLightState; }
   Bool_t GetUseSpecular() const   { return fUseSpecular; }
   void   SetUseSpecular(Bool_t s) { fUseSpecular = s; }
   void StdSetupLights(const TGLBoundingBox& bbox, const TGLCamera& camera,
                       Bool_t debug=kFALSE);
   ClassDef(TGLLightSet, 0) 
}; 
#endif
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