#ifndef ROOT_TGLLightSetEditor_H
#define ROOT_TGLLightSetEditor_H
#include <TGedFrame.h>
class TGButton;
class TGLLightSet;
class TGLLightSetSubEditor : public TGVerticalFrame
{
private:
   TGLLightSetSubEditor(const TGLLightSetSubEditor&);            
   TGLLightSetSubEditor& operator=(const TGLLightSetSubEditor&); 
protected:
   TGLLightSet       *fM;
   TGGroupFrame     *fLightFrame;
   TGButton         *fTopLight;
   TGButton         *fRightLight;
   TGButton         *fBottomLight;
   TGButton         *fLeftLight;
   TGButton         *fFrontLight;
   TGButton         *fSpecularLight;
   TGButton* MakeLampButton(const Text_t* name, Int_t wid);
public:
   TGLLightSetSubEditor(const TGWindow* p);
   virtual ~TGLLightSetSubEditor() {}
   void SetModel(TGLLightSet* m);
   void Changed(); 
   void DoButton();
   ClassDef(TGLLightSetSubEditor, 0) 
};
class TGLLightSetEditor : public TGedFrame
{
private:
   TGLLightSetEditor(const TGLLightSetEditor&);            
   TGLLightSetEditor& operator=(const TGLLightSetEditor&); 
protected:
   TGLLightSet          *fM;  
   TGLLightSetSubEditor *fSE;
public:
   TGLLightSetEditor(const TGWindow* p=0, Int_t width=170, Int_t height=30, UInt_t options=kChildFrame, Pixel_t back=GetDefaultFrameBackground());
   virtual ~TGLLightSetEditor();
   virtual void SetModel(TObject* obj);
   ClassDef(TGLLightSetEditor, 1) 
}; 
#endif
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