#ifndef ROOT_TGLText
#define ROOT_TGLText
#ifndef ROOT_TAttText
#include "TAttText.h"
#endif
class FTFont;
class TGLText : public TAttText {
private:
   Double_t fX; 
   Double_t fY; 
   Double_t fZ; 
   Double_t fAngle1; 
   Double_t fAngle2; 
   Double_t fAngle3; 
   FTFont* fGLTextFont;
public:
   TGLText();
   TGLText(Double_t x, Double_t y, Double_t z, const char *text);
   virtual ~TGLText();
   void SetGLTextAngles(Double_t a1, Double_t a2, Double_t a3);
   void SetGLTextFont(Font_t fontnumber);
   void PaintGLText(Double_t x, Double_t y, Double_t z, const char *text);
   void PaintBBox(const char *text);
   ClassDef(TGLText,0) 
};
#endif
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