#ifndef ROOT_TPoints3DABC
#define ROOT_TPoints3DABC
#ifndef ROOT_TObject
#include "TObject.h"
#endif
class TPoints3DABC : public TObject {
public:
   TPoints3DABC(){;}
   virtual ~TPoints3DABC(){;}
   static  Int_t     DistancetoLine(Int_t px, Int_t py, Float_t x1, Float_t y1, Float_t x2, Float_t y2, Int_t lineWidth = 1 );
   virtual Int_t     Add(Float_t x, Float_t y, Float_t z);
   virtual Int_t     AddLast(Float_t x, Float_t y, Float_t z);
   virtual Int_t     DistancetoPrimitive(Int_t px, Int_t py)=0;
   virtual Int_t     GetLastPosition()const    =0;
   
   
   
   
   virtual Int_t     GetN() const;
   virtual Float_t  *GetP() const;
   virtual Float_t   GetX(Int_t idx)  const    =0;
   virtual Float_t   GetY(Int_t idx)  const    =0;
   virtual Float_t   GetZ(Int_t idx)  const    =0;
   virtual Float_t  *GetXYZ(Float_t *xyz,Int_t idx,Int_t num=1)  const;
   virtual const Float_t  *GetXYZ(Int_t idx)   =0;
   virtual Option_t *GetOption()      const    =0;
   virtual void      PaintPoints(Int_t n, Float_t *p,Option_t *option="")  =0;
   virtual Int_t     SetLastPosition(Int_t idx)=0;
   virtual Int_t     SetNextPoint(Float_t x, Float_t y, Float_t z);
   virtual void      SetOption(Option_t *option="")=0;
   virtual Int_t     SetPoint(Int_t point, Float_t x, Float_t y, Float_t z)=0;
   virtual Int_t     SetPoints(Int_t n, Float_t *p=0, Option_t *option="") =0;
   virtual Int_t     Size() const              =0;
   ClassDef(TPoints3DABC,0)  
};
#endif
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