#ifndef ROOT_TPointsArray3D
#define ROOT_TPointsArray3D
#include "TPoints3DABC.h"
#ifndef ROOT_TString
#include "TString.h"
#endif
class TPointsArray3D : public TPoints3DABC {
protected:
   Int_t        fN;            
   Float_t     *fP;            
   TString      fOption;       
   UInt_t       fGLList;       
   Int_t        fLastPoint;    
public:
   TPointsArray3D();
   TPointsArray3D(Int_t n, Option_t *option="");
   TPointsArray3D(Int_t n, Float_t *p, Option_t *option="");
   TPointsArray3D(Int_t n, Float_t *x, Float_t *y, Float_t *z, Option_t *option="");
   TPointsArray3D(const TPointsArray3D &points);
   virtual ~TPointsArray3D();
   virtual void      Copy(TObject &points) const;
   virtual Int_t     DistancetoPrimitive(Int_t px, Int_t py);
   virtual void      ExecuteEvent(Int_t event, Int_t px, Int_t py);
   virtual Int_t     GetLastPosition() const;
   virtual Int_t     GetN() const;
   virtual Float_t  *GetP() const;
   virtual Float_t   GetX(Int_t idx)  const;
   virtual Float_t   GetY(Int_t idx)  const;
   virtual Float_t   GetZ(Int_t idx)  const;
   virtual Float_t  *GetXYZ(Float_t *xyz,Int_t idx,Int_t num=1)  const;
   virtual const Float_t  *GetXYZ(Int_t idx);
   virtual Option_t *GetOption() const ;
   virtual Bool_t    Is3D() const;
   virtual void      ls(Option_t *option="") const;
   virtual void      PaintPoints(Int_t , Float_t *,Option_t *){;}
   virtual void      Print(Option_t *option="") const;
   virtual Int_t     SetLastPosition(Int_t idx);
   virtual void      SetOption(Option_t *option="");
   virtual Int_t     SetPoint(Int_t point, Float_t x, Float_t y, Float_t z); 
   virtual Int_t     SetPoints(Int_t n, Float_t *p=0, Option_t *option="");
   virtual Int_t     Size() const;
   ClassDef(TPointsArray3D,1)  
};
inline Int_t     TPointsArray3D::GetLastPosition()  const                   {return fLastPoint;}
inline Int_t     TPointsArray3D::GetN()  const                              {return fN;}
inline Float_t  *TPointsArray3D::GetP()  const                              {return fP;}
inline Float_t   TPointsArray3D::GetX(Int_t idx)  const                     {return fP[3*idx+0];}
inline Float_t   TPointsArray3D::GetY(Int_t idx)  const                     {return fP[3*idx+1];}
inline Float_t   TPointsArray3D::GetZ(Int_t idx)  const                     {return fP[3*idx+2];}
inline const Float_t  *TPointsArray3D::GetXYZ(Int_t idx)                    {return  &fP[3*idx+0];}
inline Float_t  *TPointsArray3D::GetXYZ(Float_t *xyz,Int_t idx,Int_t num)  const
                          {return (Float_t  *)memcpy(xyz,&fP[3*idx],3*num*sizeof(Float_t));}
inline Option_t *TPointsArray3D::GetOption() const                          {return fOption.Data();}
inline Bool_t    TPointsArray3D::Is3D() const                               {return kTRUE;}
inline void      TPointsArray3D::SetOption(Option_t *option)                {fOption = option;}
inline Int_t     TPointsArray3D::Size() const                               {return fLastPoint+1;}
#endif
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