#ifndef ROOT_TPolyMarker3D
#define ROOT_TPolyMarker3D
#ifndef ROOT_TObject
#include "TObject.h"
#endif
#ifndef ROOT_TAttMarker
#include "TAttMarker.h"
#endif
#ifndef ROOT_TAtt3D
#include "TAtt3D.h"
#endif
#ifndef ROOT_TString
#include "TString.h"
#endif
class TH1;
class TCollection;
class TPolyMarker3D : public TObject, public TAttMarker, public TAtt3D {
protected:
   Int_t            fN;            
   Float_t         *fP;            
   TString          fOption;       
   UInt_t           fGLList;       
   Int_t            fLastPoint;    
   TString          fName;         
   TPolyMarker3D& operator=(const TPolyMarker3D&);
   
public:
   TPolyMarker3D();
   TPolyMarker3D(Int_t n, Marker_t marker=1, Option_t *option="");
   TPolyMarker3D(Int_t n, Float_t *p, Marker_t marker=1, Option_t *option="");
   TPolyMarker3D(Int_t n, Double_t *p, Marker_t marker=1, Option_t *option="");
   TPolyMarker3D(const TPolyMarker3D &polymarker);
   virtual ~TPolyMarker3D();
   virtual void      Copy(TObject &polymarker) const;
   Int_t             DistancetoPrimitive(Int_t px, Int_t py);
   virtual void      Draw(Option_t *option="");
   virtual void      DrawPolyMarker(Int_t n, Float_t *p, Marker_t marker, Option_t *option="");
   virtual void      ExecuteEvent(Int_t event, Int_t px, Int_t py);
   virtual Int_t     GetLastPoint() const { return fLastPoint;}
   virtual const char  *GetName() const {return fName.Data();}
   virtual Int_t     GetN() const { return fN;}
   virtual Float_t  *GetP() const { return fP;}
   virtual void      GetPoint(Int_t n, Float_t &x, Float_t &y, Float_t &z) const;
   virtual void      GetPoint(Int_t n, Double_t &x, Double_t &y, Double_t &z) const;
   Option_t         *GetOption() const {return fOption.Data();}
   virtual void      ls(Option_t *option="") const;
   virtual Int_t     Merge(TCollection *list);
   virtual void      Paint(Option_t *option="");
   virtual void      Print(Option_t *option="") const;
   virtual void      SavePrimitive(ostream &out, Option_t *option = "");
   virtual void      SetName(const char *name); 
   void              SetPoint(Int_t n, Double_t x, Double_t y, Double_t z); 
   virtual void      SetPolyMarker(Int_t n, Float_t *p, Marker_t marker, Option_t *option="");
   virtual void      SetPolyMarker(Int_t n, Double_t *p, Marker_t marker, Option_t *option="");
   virtual Int_t     SetNextPoint(Double_t x, Double_t y, Double_t z); 
   virtual Int_t     Size() const {return fLastPoint+1;}
   static  void      PaintH3(TH1 *h, Option_t *option);
   ClassDef(TPolyMarker3D,2)  
};
#endif
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