#include "TTUBS.h"
#include "TNode.h"
#include "TVirtualPad.h"
#include "TBuffer3D.h"
#include "TBuffer3DTypes.h"
#include "TGeometry.h"
#include "TMath.h"
ClassImp(TTUBS)
TTUBS::TTUBS()
{
   
}
TTUBS::TTUBS(const char *name, const char *title, const char *material, Float_t rmin,
             Float_t rmax, Float_t dz, Float_t phi1, Float_t phi2)
      : TTUBE(name,title,material,rmin,rmax,dz)
{
   
   fPhi1 = phi1;
   fPhi2 = phi2;
   MakeTableOfCoSin();
}
TTUBS::TTUBS(const char *name, const char *title, const char *material, Float_t rmax, Float_t dz,
               Float_t phi1, Float_t phi2)
      : TTUBE(name,title,material,rmax,dz)
{
   
   fPhi1 = phi1;
   fPhi2 = phi2;
   MakeTableOfCoSin();
}
void TTUBS::MakeTableOfCoSin() const
{
   
   const Double_t pi  = TMath::ATan(1) * 4.0;
   const Double_t ragrad  = pi/180.0;
   Int_t j;
   Int_t n = GetNumberOfDivisions () + 1;
   if (fCoTab)
      delete [] fCoTab; 
      fCoTab = new Double_t [n];
   if (!fCoTab ) return;
   if (fSiTab)
      delete [] fSiTab; 
   fSiTab = new Double_t [n];
   if (!fSiTab ) return;
   Double_t phi1    = Double_t(fPhi1  * ragrad);
   Double_t phi2    = Double_t(fPhi2  * ragrad);
   if (phi1 > phi2 ) phi2 += 2*pi;
   Double_t range = phi2- phi1;
   Double_t angstep = range/(n-1);
   Double_t ph = phi1;
   for (j = 0; j < n; j++) {
      ph = phi1 + j*angstep;
      fCoTab[j] = TMath::Cos(ph);
      fSiTab[j] = TMath::Sin(ph);
   }
}
TTUBS::~TTUBS()
{
   
}
Int_t TTUBS::DistancetoPrimitive(Int_t px, Int_t py)
{
   
   
   
   
   Int_t n = GetNumberOfDivisions()+1;
   Int_t numPoints = n*4;
   return ShapeDistancetoPrimitive(numPoints,px,py);
}
void TTUBS::SetPoints(Double_t *points) const
{
   
   Int_t j, n;
   Int_t indx = 0;
   Float_t dz = TTUBE::fDz;
   n = GetNumberOfDivisions()+1;
   if (points) {
      if (!fCoTab)   MakeTableOfCoSin();
      for (j = 0; j < n; j++) {
         points[indx+6*n] = points[indx] = fRmin * fCoTab[j];
         indx++;
         points[indx+6*n] = points[indx] = fAspectRatio*fRmin * fSiTab[j];
         indx++;
         points[indx+6*n] = dz;
         points[indx]     =-dz;
         indx++;
      }
      for (j = 0; j < n; j++) {
         points[indx+6*n] = points[indx] = fRmax * fCoTab[j];
         indx++;
         points[indx+6*n] = points[indx] = fAspectRatio*fRmax * fSiTab[j];
         indx++;
         points[indx+6*n]= dz;
         points[indx]    =-dz;
         indx++;
      }
   }
}
void TTUBS::Sizeof3D() const
{
   
   Int_t n = GetNumberOfDivisions()+1;
   gSize3D.numPoints += n*4;
   gSize3D.numSegs   += n*8;
   gSize3D.numPolys  += n*4-2;  
}
const TBuffer3D & TTUBS::GetBuffer3D(Int_t reqSections) const
{
   
   static TBuffer3D buffer(TBuffer3DTypes::kGeneric);
   TShape::FillBuffer3D(buffer, reqSections);
   
   
   
   
   
   
   if (reqSections & TBuffer3D::kRawSizes) {
      const Int_t n = GetNumberOfDivisions()+1;
      Int_t nbPnts = 4*n;
      Int_t nbSegs = 2*nbPnts;
      Int_t nbPols = nbPnts-2;
      if (buffer.SetRawSizes(nbPnts, 3*nbPnts, nbSegs, 3*nbSegs, nbPols, 6*nbPols)) {
         buffer.SetSectionsValid(TBuffer3D::kRawSizes);
      }
   }
   if (reqSections & TBuffer3D::kRaw) {
      
      SetPoints(buffer.fPnts);
      if (!buffer.fLocalFrame) {
         TransformPoints(buffer.fPnts, buffer.NbPnts());
      }
      const Int_t n = GetNumberOfDivisions()+1;
      Int_t i,j;
      Int_t c = GetBasicColor();
      
      memset(buffer.fSegs, 0, buffer.NbSegs()*3*sizeof(Int_t));
      for (i = 0; i < 4; i++) {
         for (j = 1; j < n; j++) {
            buffer.fSegs[(i*n+j-1)*3  ] = c;
            buffer.fSegs[(i*n+j-1)*3+1] = i*n+j-1;
            buffer.fSegs[(i*n+j-1)*3+2] = i*n+j;
         }
      }
      for (i = 4; i < 6; i++) {
         for (j = 0; j < n; j++) {
            buffer.fSegs[(i*n+j)*3  ] = c+1;
            buffer.fSegs[(i*n+j)*3+1] = (i-4)*n+j;
            buffer.fSegs[(i*n+j)*3+2] = (i-2)*n+j;
         }
      }
      for (i = 6; i < 8; i++) {
         for (j = 0; j < n; j++) {
            buffer.fSegs[(i*n+j)*3  ] = c;
            buffer.fSegs[(i*n+j)*3+1] = 2*(i-6)*n+j;
            buffer.fSegs[(i*n+j)*3+2] = (2*(i-6)+1)*n+j;
         }
      }
      
      Int_t indx = 0;
      memset(buffer.fPols, 0, buffer.NbPols()*6*sizeof(Int_t));
      i = 0;
      for (j = 0; j < n-1; j++) {
         buffer.fPols[indx++] = c;
         buffer.fPols[indx++] = 4;
         buffer.fPols[indx++] = (4+i)*n+j+1;
         buffer.fPols[indx++] = (2+i)*n+j;
         buffer.fPols[indx++] = (4+i)*n+j;
         buffer.fPols[indx++] = i*n+j;
      }
      i = 1;
      for (j = 0; j < n-1; j++) {
         buffer.fPols[indx++] = c;
         buffer.fPols[indx++] = 4;
         buffer.fPols[indx++] = i*n+j;
         buffer.fPols[indx++] = (4+i)*n+j;
         buffer.fPols[indx++] = (2+i)*n+j;
         buffer.fPols[indx++] = (4+i)*n+j+1;
      }
      i = 2;
      for (j = 0; j < n-1; j++) {
         buffer.fPols[indx++] = c+i;
         buffer.fPols[indx++] = 4;
         buffer.fPols[indx++] = (i-2)*2*n+j;
         buffer.fPols[indx++] = (4+i)*n+j;
         buffer.fPols[indx++] = ((i-2)*2+1)*n+j;
         buffer.fPols[indx++] = (4+i)*n+j+1;
      }
      i = 3;
      for (j = 0; j < n-1; j++) {
         buffer.fPols[indx++] = c+i;
         buffer.fPols[indx++] = 4;
         buffer.fPols[indx++] = (4+i)*n+j+1;
         buffer.fPols[indx++] = ((i-2)*2+1)*n+j;
         buffer.fPols[indx++] = (4+i)*n+j;
         buffer.fPols[indx++] = (i-2)*2*n+j;
      }
      buffer.fPols[indx++] = c+2;
      buffer.fPols[indx++] = 4;
      buffer.fPols[indx++] = 6*n;
      buffer.fPols[indx++] = 4*n;
      buffer.fPols[indx++] = 7*n;
      buffer.fPols[indx++] = 5*n;
      buffer.fPols[indx++] = c+2;
      buffer.fPols[indx++] = 4;
      buffer.fPols[indx++] = 6*n-1;
      buffer.fPols[indx++] = 8*n-1;
      buffer.fPols[indx++] = 5*n-1;
      buffer.fPols[indx++] = 7*n-1;
      buffer.SetSectionsValid(TBuffer3D::kRaw);
   }
   return buffer;
}
This page has been automatically generated. If you have any comments or suggestions about the page layout send a mail to ROOT support, or contact the developers with any questions or problems regarding ROOT.