// @(#)root/g3d:$Id: TPolyMarker3D.h 20882 2007-11-19 11:31:26Z rdm $
// Author: Nenad Buncic   21/08/95

/*************************************************************************
 * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers.               *
 * All rights reserved.                                                  *
 *                                                                       *
 * For the licensing terms see $ROOTSYS/LICENSE.                         *
 * For the list of contributors see $ROOTSYS/README/CREDITS.             *
 *************************************************************************/

#ifndef ROOT_TPolyMarker3D
#define ROOT_TPolyMarker3D


//////////////////////////////////////////////////////////////////////////
//                                                                      //
// TPolyMarker3D                                                        //
//                                                                      //
// An array of 3-D points with the same marker.                         //
//                                                                      //
//////////////////////////////////////////////////////////////////////////

#ifndef ROOT_TObject
#include "TObject.h"
#endif
#ifndef ROOT_TAttMarker
#include "TAttMarker.h"
#endif
#ifndef ROOT_TAtt3D
#include "TAtt3D.h"
#endif
#ifndef ROOT_TString
#include "TString.h"
#endif

class TH1;
class TCollection;

class TPolyMarker3D : public TObject, public TAttMarker, public TAtt3D {

protected:
   Int_t            fN;            //number of points
   Float_t         *fP;            //[3*fN] Array of X,Y,Z coordinates
   TString          fOption;       //options
   UInt_t           fGLList;       //!The list number for OpenGL view
   Int_t            fLastPoint;    //The index of the last filled point
   TString          fName;         //name of polymarker

   TPolyMarker3D& operator=(const TPolyMarker3D&);
   
public:
   TPolyMarker3D();
   TPolyMarker3D(Int_t n, Marker_t marker=1, Option_t *option="");
   TPolyMarker3D(Int_t n, Float_t *p, Marker_t marker=1, Option_t *option="");
   TPolyMarker3D(Int_t n, Double_t *p, Marker_t marker=1, Option_t *option="");
   TPolyMarker3D(const TPolyMarker3D &polymarker);
   virtual ~TPolyMarker3D();

   virtual void      Copy(TObject &polymarker) const;
   Int_t             DistancetoPrimitive(Int_t px, Int_t py);
   virtual void      Draw(Option_t *option="");
   virtual void      DrawPolyMarker(Int_t n, Float_t *p, Marker_t marker, Option_t *option="");
   virtual void      ExecuteEvent(Int_t event, Int_t px, Int_t py);
   virtual Int_t     GetLastPoint() const { return fLastPoint;}
   virtual const char  *GetName() const {return fName.Data();}
   virtual Int_t     GetN() const { return fN;}
   virtual Float_t  *GetP() const { return fP;}
   virtual void      GetPoint(Int_t n, Float_t &x, Float_t &y, Float_t &z) const;
   virtual void      GetPoint(Int_t n, Double_t &x, Double_t &y, Double_t &z) const;
   Option_t         *GetOption() const {return fOption.Data();}
   virtual void      ls(Option_t *option="") const;
   virtual Int_t     Merge(TCollection *list);
   virtual void      Paint(Option_t *option="");
   virtual void      Print(Option_t *option="") const;
   virtual void      SavePrimitive(ostream &out, Option_t *option = "");
   virtual void      SetName(const char *name); // *MENU*
   void              SetPoint(Int_t n, Double_t x, Double_t y, Double_t z); // *MENU*
   virtual void      SetPolyMarker(Int_t n, Float_t *p, Marker_t marker, Option_t *option="");
   virtual void      SetPolyMarker(Int_t n, Double_t *p, Marker_t marker, Option_t *option="");
   virtual Int_t     SetNextPoint(Double_t x, Double_t y, Double_t z); // *MENU*
   virtual Int_t     Size() const {return fLastPoint+1;}

   static  void      PaintH3(TH1 *h, Option_t *option);

   ClassDef(TPolyMarker3D,2)  //An array of 3-D points with the same marker
};

#endif

Last update: Thu Jan 17 09:01:20 2008

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