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// @(#)root/hist:$Id: TGraph2D.h,v 1.00
// Author: Olivier Couet

 * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers.               *
 * All rights reserved.                                                  *
 *                                                                       *
 * For the licensing terms see $ROOTSYS/LICENSE.                         *
 * For the list of contributors see $ROOTSYS/README/CREDITS.             *

#ifndef ROOT_TGraph2D
#define ROOT_TGraph2D

//                                                                      //
// TGraph2D                                                             //
//                                                                      //
// Graph 2D graphics class.                                             //
//                                                                      //

#ifndef ROOT_TNamed
#include "TNamed.h"
#ifndef ROOT_TVirtualHistPainter
#include "TVirtualHistPainter.h"
#ifndef ROOT_TAttLine
#include "TAttLine.h"
#ifndef ROOT_TAttFill
#include "TAttFill.h"
#ifndef ROOT_TAttMarker
#include "TAttMarker.h"

class TAxis;
class TList;
class TF2;
class TH2;
class TH2D;
class TView;
class TDirectory;

class TGraph2D : public TNamed, public TAttLine, public TAttFill, public TAttMarker {


   Int_t       fNpoints;     // Number of points in the data set
   Int_t       fNpx;         // Number of bins along X in fHistogram
   Int_t       fNpy;         // Number of bins along Y in fHistogram
   Int_t       fMaxIter;     // Maximum number of iterations to find Delaunay t>
   Int_t       fSize;        //!Real size of fX, fY and fZ
   Double_t   *fX;           //[fNpoints]
   Double_t   *fY;           //[fNpoints] Data set to be plotted
   Double_t   *fZ;           //[fNpoints]
   Double_t    fMinimum;     // Minimum value for plotting along z
   Double_t    fMaximum;     // Maximum value for plotting along z
   Double_t    fMargin;      // Extra space (in %) around interpolated area for fHistogram
   Double_t    fZout;        // fHistogram bin height for points lying outside the interpolated area
   TList      *fFunctions;   // Pointer to list of functions (fits and user)
   TH2D       *fHistogram;   //!2D histogram of z values linearly interpolated
   TDirectory *fDirectory;   //!Pointer to directory holding this 2D graph
   TVirtualHistPainter *fPainter;  //!pointer to histogram painter

   void     Build(Int_t n);


   Bool_t      fUserHisto;   // True when SetHistogram has been called


   virtual Int_t    DoFit(TF2 *f2,Option_t *option,Option_t *goption); 


   TGraph2D(Int_t n);
   TGraph2D(Int_t n, Int_t *x, Int_t *y, Int_t *z);
   TGraph2D(Int_t n, Float_t *x, Float_t *y, Float_t *z);
   TGraph2D(Int_t n, Double_t *x, Double_t *y, Double_t *z);
   TGraph2D(TH2 *h2);
   TGraph2D(const char *name, const char *title, Int_t n, Double_t *x, Double_t *y, Double_t *z);
   TGraph2D(const char *filename, const char *format="%lg %lg %lg", Option_t *option="");
   TGraph2D(const TGraph2D &);

   virtual ~TGraph2D();

   TGraph2D& operator=(const TGraph2D &);
   virtual void     Clear(Option_t *option="");
   virtual void     DirectoryAutoAdd(TDirectory *);
   Int_t            DistancetoPrimitive(Int_t px, Int_t py);
   virtual void     Draw(Option_t *option="");
   void             ExecuteEvent(Int_t event, Int_t px, Int_t py);
   virtual TObject *FindObject(const char *name) const;
   virtual TObject *FindObject(const TObject *obj) const;
   virtual Int_t    Fit(const char *formula ,Option_t *option="" ,Option_t *goption=""); // *MENU*
   virtual Int_t    Fit(TF2 *f2 ,Option_t *option="" ,Option_t *goption=""); // *MENU*
   virtual void     FitPanel(); // *MENU*
   TList           *GetContourList(Double_t contour);
   TDirectory      *GetDirectory() const {return fDirectory;}
   Int_t            GetNpx() const {return fNpx;}
   Int_t            GetNpy() const {return fNpy;}
   TH2D            *GetHistogram(Option_t *option="");
   TList           *GetListOfFunctions() const { return fFunctions; }
   virtual Double_t GetErrorX(Int_t bin) const;
   virtual Double_t GetErrorY(Int_t bin) const;
   virtual Double_t GetErrorZ(Int_t bin) const;
   Double_t         GetMargin() const {return fMargin;}
   TAxis           *GetXaxis() const ;
   TAxis           *GetYaxis() const ;
   TAxis           *GetZaxis() const ;
   Int_t            GetN() const {return fNpoints;}
   Double_t        *GetX() const {return fX;}
   Double_t        *GetY() const {return fY;}
   Double_t        *GetZ() const {return fZ;}
   virtual Double_t *GetEX() const {return 0;}
   virtual Double_t *GetEY() const {return 0;}
   virtual Double_t *GetEZ() const {return 0;}
   Double_t         GetXmax() const;
   Double_t         GetXmin() const;
   Double_t         GetYmax() const;
   Double_t         GetYmin() const;
   Double_t         GetZmax() const;
   Double_t         GetZmin() const;
   Double_t         Interpolate(Double_t x, Double_t y);
   void             Paint(Option_t *option="");
   TH1             *Project(Option_t *option="x") const; // *MENU*
   Int_t            RemovePoint(Int_t ipoint); // *MENU*
   virtual void     SavePrimitive(ostream &out, Option_t *option = "");
   virtual void     Set(Int_t n);
   virtual void     SetDirectory(TDirectory *dir);
   virtual void     SetHistogram(TH2 *h);
   void             SetMargin(Double_t m=0.1); // *MENU*
   void             SetMarginBinsContent(Double_t z=0.); // *MENU*
   void             SetMaximum(Double_t maximum=-1111); // *MENU*
   void             SetMinimum(Double_t minimum=-1111); // *MENU*
   void             SetMaxIter(Int_t n=100000) {fMaxIter = n;} // *MENU*
   virtual void     SetName(const char *name); // *MENU*
   virtual void     SetNameTitle(const char *name, const char *title);
   void             SetNpx(Int_t npx=40); // *MENU*
   void             SetNpy(Int_t npx=40); // *MENU*
   virtual void     SetPoint(Int_t point, Double_t x, Double_t y, Double_t z); // *MENU*
   virtual void     SetTitle(const char *title=""); // *MENU*

   ClassDef(TGraph2D,1)  //Set of n x[i],y[i],z[i] points with 3-d graphics including Delaunay triangulation