#ifndef ROOT_TPoints3D
#define ROOT_TPoints3D
#ifndef ROOT_TPoints3DABC
#include "TPoints3DABC.h"
#endif
class TPoints3D : public TPoints3DABC {
protected:
enum EOwnerBits {
kIsOwner = BIT(23)
};
TPoints3DABC *fPoints;
Bool_t IsOwner() const {return TestBit(kIsOwner);}
Bool_t DoOwner(Bool_t done=kTRUE);
public:
TPoints3D(TPoints3DABC *points=0);
TPoints3D(Int_t n, Option_t *option="");
TPoints3D(Int_t n, Float_t *p, Option_t *option="");
TPoints3D(Int_t n, Float_t *x, Float_t *y, Float_t *z, Option_t *option="");
TPoints3D(const TPoints3D &points);
virtual ~TPoints3D();
virtual void Copy(TObject &points) const;
virtual void Delete(Option_t *);
virtual void Delete();
virtual Int_t DistancetoPrimitive(Int_t px, Int_t py);
virtual void ExecuteEvent(Int_t event, Int_t px, Int_t py);
virtual Int_t GetLastPosition() const;
virtual Int_t GetN() const;
virtual Float_t *GetP() const;
virtual Float_t GetX(Int_t idx) const;
virtual Float_t GetY(Int_t idx) const;
virtual Float_t GetZ(Int_t idx) const;
virtual Float_t *GetXYZ(Float_t *xyz,Int_t idx,Int_t num=1) const;
virtual const Float_t *GetXYZ(Int_t idx);
virtual Option_t *GetOption() const ;
virtual void ls(Option_t *option="") const;
virtual void PaintPoints(Int_t, Float_t *,Option_t *){;}
virtual void Print(Option_t *option="") const;
virtual Int_t SetLastPosition(Int_t idx);
virtual void SetOption(Option_t *option="");
virtual Int_t SetPoint(Int_t point, Float_t x, Float_t y, Float_t z);
virtual Int_t SetPoints(Int_t n, Float_t *p=0, Option_t *option="");
virtual Int_t Size() const;
ClassDef(TPoints3D,1)
};
inline void TPoints3D::Delete(Option_t *opt){ TObject::Delete(opt);}
inline Int_t TPoints3D::DistancetoPrimitive(Int_t px, Int_t py) {return fPoints?fPoints->DistancetoPrimitive(px,py):99999;}
inline Int_t TPoints3D::GetLastPosition() const {return fPoints?fPoints->GetLastPosition():0;}
inline Int_t TPoints3D::GetN() const {return fPoints?fPoints->GetN():0;}
inline Float_t *TPoints3D::GetP() const {return fPoints?fPoints->GetP():0;}
inline Float_t TPoints3D::GetX(Int_t idx) const {return fPoints?fPoints->GetX(idx):0;}
inline Float_t TPoints3D::GetY(Int_t idx) const {return fPoints?fPoints->GetY(idx):0;}
inline Float_t TPoints3D::GetZ(Int_t idx) const {return fPoints?fPoints->GetZ(idx):0;}
inline const Float_t *TPoints3D::GetXYZ(Int_t idx) {return fPoints?fPoints->GetXYZ(idx):0;}
inline Float_t *TPoints3D::GetXYZ(Float_t *xyz,Int_t idx,Int_t num) const
{return fPoints?fPoints->GetXYZ(xyz,idx,num):0;}
inline Option_t *TPoints3D::GetOption() const {return fPoints?fPoints->GetOption():"";}
inline Int_t TPoints3D::SetLastPosition(Int_t idx) {return fPoints?fPoints->SetLastPosition(idx):0;}
inline void TPoints3D::SetOption(Option_t *option){if (fPoints) fPoints->SetOption(option);}
inline Int_t TPoints3D::SetPoint(Int_t point, Float_t x, Float_t y, Float_t z){return fPoints?fPoints->SetPoint(point,x,y,z):0;}
inline Int_t TPoints3D::SetPoints(Int_t n, Float_t *p, Option_t *option){return fPoints?fPoints->SetPoints(n,p,option):0;}
inline Int_t TPoints3D::Size() const {return fPoints?fPoints->Size():0;}
#endif