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//
// This tutorials demonstrate how to store and restore simple vectors
// in a TTree
//

#include <vector>

#include "TFile.h"
#include "TTree.h"
#include "TCanvas.h"
#include "TFrame.h"
#include "TH1F.h"
#include "TBenchmark.h"
#include "TRandom.h"
#include "TSystem.h"

#ifdef __MAKECINT__
#pragma link C++ class vector<float>+;
#endif

void write() 
{
  
   TFile *f = TFile::Open("hvector.root","RECREATE");
   
   if (!f) { return; }

   // Create one histograms
   TH1F *hpx = new TH1F("hpx","This is the px distribution",100,-4,4);
   hpx->SetFillColor(48);

   std::vector<float> vpx;
   std::vector<float> vpy;
   std::vector<float> vpz;
   std::vector<float> vrand;

   // Create a TTree
   TTree *t = new TTree("tvec","Tree with vectors");
   t->Branch("vpx",&vpx);
   t->Branch("vpy",&vpy);
   t->Branch("vpz",&vpz);
   t->Branch("vrand",&vrand);


  // Create a new canvas.
   TCanvas *c1 = new TCanvas("c1","Dynamic Filling Example",200,10,700,500);
   c1->SetFillColor(42);
   c1->GetFrame()->SetFillColor(21);
   c1->GetFrame()->SetBorderSize(6);
   c1->GetFrame()->SetBorderMode(-1);

   gRandom->SetSeed();
   const Int_t kUPDATE = 1000;
   for (Int_t i = 0; i < 25000; i++) {
      Int_t npx = (Int_t)(gRandom->Rndm(1)*15);

      vpx.clear();
      vpy.clear();
      vpz.clear();
      vrand.clear();

      for (Int_t j = 0; j < npx; ++j) {

         Float_t px,py,pz;
         gRandom->Rannor(px,py);
         pz = px*px + py*py;
         Float_t random = gRandom->Rndm(1);
 
         hpx->Fill(px);
          
         vpx.push_back(px);
         vpy.push_back(py);
         vpz.push_back(pz);
         vrand.push_back(random);

      }
      if (i && (i%kUPDATE) == 0) {
         if (i == kUPDATE) hpx->Draw();
         c1->Modified();
         c1->Update();
         if (gSystem->ProcessEvents())
            break;
      }
      t->Fill();
   }
   f->Write();
   
   delete f;
}


void read() 
{
  
   TFile *f = TFile::Open("hvector.root","READ");
   
   if (!f) { return; }

   TTree *t; f->GetObject("tvec",t);

   std::vector<float> *vpx = 0;

  // Create a new canvas.
   TCanvas *c1 = new TCanvas("c1","Dynamic Filling Example",200,10,700,500);
   c1->SetFillColor(42);
   c1->GetFrame()->SetFillColor(21);
   c1->GetFrame()->SetBorderSize(6);
   c1->GetFrame()->SetBorderMode(-1);

   const Int_t kUPDATE = 1000;
   
   TBranch *bvpx = 0;
   t->SetBranchAddress("vpx",&vpx,&bvpx);
   

   // Create one histograms
   TH1F *h = new TH1F("h","This is the px distribution",100,-4,4);
   h->SetFillColor(48);

   for (Int_t i = 0; i < 25000; i++) {
      
      Long64_t tentry = t->LoadTree(i);
      bvpx->GetEntry(tentry);
      
      for (UInt_t j = 0; j < vpx->size(); ++j) {
 
         h->Fill(vpx->at(j));          

      }
      if (i && (i%kUPDATE) == 0) {
         if (i == kUPDATE) h->Draw();
         c1->Modified();
         c1->Update();
         if (gSystem->ProcessEvents())
            break;
      }
   }

   // Since we passed the address of a local variable we need
   // to remove it.
   t->ResetBranchAddresses();
}


void hvector() 
{
   gBenchmark->Start("hvector");

   write();
   read();
   
   gBenchmark->Show("hvector");   
}
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