// @(#)root/gl:$Id: TGLTransManip.cxx 20882 2007-11-19 11:31:26Z rdm $ // Author: Richard Maunder 16/09/2005 /************************************************************************* * Copyright (C) 1995-2005, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #include "TGLTransManip.h" #include "TGLPhysicalShape.h" #include "TGLCamera.h" #include "TGLIncludes.h" ////////////////////////////////////////////////////////////////////////// // // // TGLTransManip // // // // Translation manipulator - attaches to physical shape and draws local // // axes widgets with arrow heads. User can mouse over (turns yellow) and// // L click/drag to translate along this axis. // // Widgets use standard 3D package axes colours: X red, Y green, Z blue.// ////////////////////////////////////////////////////////////////////////// ClassImp(TGLTransManip) //______________________________________________________________________________ TGLTransManip::TGLTransManip() { // Construct translation manipulator not bound to any physical shape. } //______________________________________________________________________________ TGLTransManip::TGLTransManip(TGLPhysicalShape * shape) : TGLManip(shape) { // Construct translation manipulator, attached to supplied TGLViewer // 'viewer', bound to TGLPhysicalShape 'shape'. } //______________________________________________________________________________ TGLTransManip::~TGLTransManip() { // Destory the translation manipulator } //______________________________________________________________________________ void TGLTransManip::Draw(const TGLCamera & camera) const { // Draw translation manipulator - tubes with arrow heads, in local axes of // attached shape, in red(X), green(Y) and blue(Z), with white center sphere. // If selected widget (mouse over) this is drawn in active colour (yellow). if (!fShape) { return; } // Get draw scales const TGLBoundingBox & box = fShape->BoundingBox(); Double_t baseScale; TGLVector3 axisScale[3]; CalcDrawScale(box, camera, baseScale, axisScale); // Get permitted manipulations on shape TGLPhysicalShape::EManip manip = fShape->GetManip(); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_CULL_FACE); // Draw three axis widgets out of bounding box where permitted // Not drawing will prevent interaction // GL name loading for hit testing - 0 reserved for no selection if (manip & TGLPhysicalShape::kTranslateX) { glPushName(1); TGLUtil::DrawLine(box.Center(), axisScale[0], TGLUtil::kLineHeadArrow, baseScale, fSelectedWidget == 1 ? fgYellow : fgRed); glPopName(); } else { TGLUtil::DrawLine(box.Center(), axisScale[0], TGLUtil::kLineHeadArrow, baseScale, fgGrey); } if (manip & TGLPhysicalShape::kTranslateY) { glPushName(2); TGLUtil::DrawLine(box.Center(), axisScale[1], TGLUtil::kLineHeadArrow, baseScale, fSelectedWidget == 2 ? fgYellow : fgGreen); glPopName(); } else { TGLUtil::DrawLine(box.Center(), axisScale[1], TGLUtil::kLineHeadArrow, baseScale, fgGrey); } if (manip & TGLPhysicalShape::kTranslateZ) { glPushName(3); TGLUtil::DrawLine(box.Center(), axisScale[2], TGLUtil::kLineHeadArrow, baseScale, fSelectedWidget == 3 ? fgYellow : fgBlue); glPopName(); } else { TGLUtil::DrawLine(box.Center(), axisScale[2], TGLUtil::kLineHeadArrow, baseScale, fgGrey); } // Draw white center sphere TGLUtil::DrawSphere(box.Center(), baseScale/2.0, fgWhite); glEnable(GL_CULL_FACE); glDisable(GL_BLEND); } //______________________________________________________________________________ Bool_t TGLTransManip::HandleMotion(const Event_t & event, const TGLCamera & camera) { // Handle mouse motion over manipulator - if active (selected // widget) translate physical along selected widget (axis) of the // manipulator, so it tracks mouse action. Returns kTRUE if redraw // required kFALSE otherwise. if (fActive) { // Find mouse delta projected into world at attached object center TGLVector3 shift = camera.ViewportDeltaToWorld( fShape->BoundingBox().Center(), event.fX - fLastMouse.GetX(), -event.fY + fLastMouse.GetY() ); // Y inverted // Now project this delta onto the current widget (axis) to give // a constrained shift along this UInt_t axisIndex = fSelectedWidget - 1; // Ugg sort out axis / widget id mapping TGLVector3 widgetAxis = fShape->BoundingBox().Axis(axisIndex, kTRUE); TGLVector3 constrainedShift = widgetAxis * Dot(shift, widgetAxis); fShape->Translate(constrainedShift); fLastMouse.SetX(event.fX); fLastMouse.SetY(event.fY); return kTRUE; } return kFALSE; }