#ifndef ROOT_TColor
#define ROOT_TColor
/*
<img src="gif/colors.gif">
*/
//End_Html
#ifndef ROOT_TNamed
#include "TNamed.h"
#endif
#ifndef ROOT_TArrayI
#include "TArrayI.h"
#endif
class TColor : public TNamed {
private:
Int_t fNumber;
Float_t fRed;
Float_t fGreen;
Float_t fBlue;
Float_t fHue;
Float_t fLight;
Float_t fSaturation;
Float_t fAlpha;
static Bool_t fgGrayscaleMode;
static Bool_t fgInitDone;
static TArrayI fgPalette;
void Allocate();
static Float_t HLStoRGB1(Float_t rn1, Float_t rn2, Float_t huei);
public:
TColor();
TColor(Int_t color, Float_t r, Float_t g, Float_t b, const char *name="", Float_t a = 1);
TColor(const TColor &color);
virtual ~TColor();
const char *AsHexString() const;
void Copy(TObject &color) const;
static void CreateColorWheel();
static void CreateColorsGray();
static void CreateColorsCircle(Int_t offset, const char *name, UChar_t *rgb);
static void CreateColorsRectangle(Int_t offset, const char *name, UChar_t *rgb);
static Int_t CreateGradientColorTable(UInt_t Number, Double_t* Stops,
Double_t* Red, Double_t* Green, Double_t* Blue, UInt_t NColors);
static Int_t GetColorPalette(Int_t i);
static Int_t GetNumberOfColors();
virtual void GetRGB(Float_t &r, Float_t &g, Float_t &b) const
{ r=GetRed(); g=GetGreen(); b=GetBlue(); }
virtual void GetHLS(Float_t &h, Float_t &l, Float_t &s) const
{ h=GetHue(); l=GetLight(); s=GetSaturation(); }
Int_t GetNumber() const { return fNumber; }
ULong_t GetPixel() const;
Float_t GetRed() const { return IsGrayscale() ? GetGrayscale() : fRed; }
Float_t GetGreen() const { return IsGrayscale() ? GetGrayscale() : fGreen; }
Float_t GetBlue() const { return IsGrayscale() ? GetGrayscale() : fBlue; }
Float_t GetHue() const { return fHue; }
Float_t GetLight() const { return fLight; }
Float_t GetSaturation() const { return IsGrayscale() ? 0 : fSaturation; }
Float_t GetAlpha() const { return fAlpha; }
virtual Float_t GetGrayscale() const { return 0.299f*fRed + 0.587f*fGreen + 0.114f*fBlue; }
virtual void ls(Option_t *option="") const;
virtual void Print(Option_t *option="") const;
virtual void SetRGB(Float_t r, Float_t g, Float_t b);
static void InitializeColors();
static void HLS2RGB(Float_t h, Float_t l, Float_t s, Float_t &r, Float_t &g, Float_t &b);
static void HLS2RGB(Int_t h, Int_t l, Int_t s, Int_t &r, Int_t &g, Int_t &b);
static void HLStoRGB(Float_t h, Float_t l, Float_t s, Float_t &r, Float_t &g, Float_t &b)
{ TColor::HLS2RGB(h, l, s, r, g, b); }
static void HSV2RGB(Float_t h, Float_t s, Float_t v, Float_t &r, Float_t &g, Float_t &b);
static void RGB2HLS(Float_t r, Float_t g, Float_t b, Float_t &h, Float_t &l, Float_t &s);
static void RGB2HLS(Int_t r, Int_t g, Int_t b, Int_t &h, Int_t &l, Int_t &s);
static void RGBtoHLS(Float_t r, Float_t g, Float_t b, Float_t &h, Float_t &l, Float_t &s)
{ TColor::RGB2HLS(r, g, b, h, l, s); }
static void RGB2HSV(Float_t r, Float_t g, Float_t b, Float_t &h, Float_t &s, Float_t &v);
static Int_t GetColor(const char *hexcolor);
static Int_t GetColor(Float_t r, Float_t g, Float_t b);
static Int_t GetColor(Int_t r, Int_t g, Int_t b);
static Int_t GetColor(ULong_t pixel);
static Int_t GetColorBright(Int_t color);
static Int_t GetColorDark(Int_t color);
static ULong_t Number2Pixel(Int_t ci);
static ULong_t RGB2Pixel(Int_t r, Int_t g, Int_t b);
static ULong_t RGB2Pixel(Float_t r, Float_t g, Float_t b);
static void Pixel2RGB(ULong_t pixel, Int_t &r, Int_t &g, Int_t &b);
static void Pixel2RGB(ULong_t pixel, Float_t &r, Float_t &g, Float_t &b);
static const char *PixelAsHexString(ULong_t pixel);
static void SaveColor(ostream &out, Int_t ci);
static Bool_t IsGrayscale();
static void SetGrayscale(Bool_t set = kTRUE);
static void SetPalette(Int_t ncolors, Int_t *colors);
ClassDef(TColor,2)
};
#endif