glplot_geom.C: Demonstrates how to combine Timur's GL plots with other scene elements. | Event Display | histobrowser.C: Demonstates how to use EVE as a histogram browser. |
const Int_t Ns = 7; void add_blobs(TEveElement* p, Float_t rad, Float_t height, Float_t size, Int_t level) { if (level <= 0) return; for (Int_t i = 0; i < Ns; ++i) { TEveGeoShape* x = new TEveGeoShape("SS"); x->SetShape(new TGeoSphere(0, size)); Double_t phi = TMath::TwoPi() * i / Ns; x->RefMainTrans().SetPos(rad*TMath::Cos(phi), rad*TMath::Sin(phi), height); x->SetMainColor(TColor::GetColorPalette (gRandom->Integer(TColor::GetNumberOfColors()))); p->AddElement(x); add_blobs(x, 0.8 * rad, 0.8 * height, 0.8 * size, level - 1); } } void hierarchical_scene() { TEveManager::Create(); TColor::SetPalette(1, 0); gRandom = new TRandom3(0); TEveScene *s = gEve->SpawnNewScene("Hierachical Scene", "OoogaDooga"); s->SetHierarchical(kTRUE); gEve->GetDefaultViewer()->AddScene(s); add_blobs(s, 6, 4, 0.5, 4); gEve->Redraw3D(kTRUE); } hierarchical_scene.C:1 hierarchical_scene.C:2 hierarchical_scene.C:3 hierarchical_scene.C:4 hierarchical_scene.C:5 hierarchical_scene.C:6 hierarchical_scene.C:7 hierarchical_scene.C:8 hierarchical_scene.C:9 hierarchical_scene.C:10 hierarchical_scene.C:11 hierarchical_scene.C:12 hierarchical_scene.C:13 hierarchical_scene.C:14 hierarchical_scene.C:15 hierarchical_scene.C:16 hierarchical_scene.C:17 hierarchical_scene.C:18 hierarchical_scene.C:19 hierarchical_scene.C:20 hierarchical_scene.C:21 hierarchical_scene.C:22 hierarchical_scene.C:23 hierarchical_scene.C:24 hierarchical_scene.C:25 hierarchical_scene.C:26 hierarchical_scene.C:27 hierarchical_scene.C:28 hierarchical_scene.C:29 hierarchical_scene.C:30 hierarchical_scene.C:31 hierarchical_scene.C:32 hierarchical_scene.C:33 hierarchical_scene.C:34 hierarchical_scene.C:35 hierarchical_scene.C:36 hierarchical_scene.C:37 hierarchical_scene.C:38 hierarchical_scene.C:39 hierarchical_scene.C:40 |
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