// Vector3d doxygen page /** \page Vector3DPage Vector3D Classes To avoid exposing templated parameter to the users, typedefs are defined for all types of vectors based an double's and float's. To use them, one must include the header file Math/Vector3D.h. The following typedef's, defined in the header file Math/Vector3Dfwd.h, are available for the different instantiations of the template class ROOT::Math::DisplacementVector3D:

Constructors and Assignment

The following declarations are available:
 XYZVector         v1;                     // create an empty vector (x = 0, y = 0, z = 0) 
 XYZVector         v2( 1,2,3);             // create a vector with x=1, y = 2, z = 3; 
 Polar3DVector     v3( 1, PI/2, PI);       // create a vector with r = 1, theta = PI/2 and phi=PI
 RhoEtaPHiVector   v4( 1, 2, PI)           // create a vector with rho= 1, eta = 2, phi = PI
Note that each type of vector is constructed by passing its coordinates representations, so a XYZVector(1,2,3) is different from a Polar3DVector(1,2,3).

In addition the Vector classes can be constructed by any vector, which implements the accessors x(), y() and z(). This con be another Vector3D based on a different coordinate system types or even any vector of a different package, like the CLHEP HepThreeVector that implements the required signatures.

  XYZVector v1(1,2,3); 
  RhoEtaPhiVector r2(v1); 
  CLHEP::HepThreeVector q(1,2,3); 
  XYZVector v3(q)  

Coordinate Accessors

All the same coordinate accessors are available through the interface of the class ROOT::Math::DisplacementVector3D. For example:
v1.X(); v1.X(); v1.Z()                     // returns cartesian components for the cartesian vector v1
v1.Rho(); v1.Eta(); v1.Phi()               // returns cylindrical components for the cartesian vector v1
r2.X(); r2.Y(); r2.Z()                     // returns cartesian components for the cylindrical vector r2
In addition, all the 3 coordinates of the vector can be retrieved with the GetCoordinates method:
double d[3];
v1.GetCoordinates(d);                     // fill d array with (x,y,z) components of v1
r2.GetCoordinates(d);                     // fill d array with (r,eta,phi) components of r2
std::vector vc(3);                 
v1.GetCoordinates(vc.begin(),vc.end());   // fill std::vector with (x,y,z) components of v1
To get more information on all the coordinate accessors see the reference documentation of ROOT::Math::DisplacementVector3D.

Setter Methods

One can set only all the three coordinates via:
v1.SetCoordinates(c1,c2,c3);               // sets the (x,y,z) for a XYZVector  
r2.SetCoordinates(c1,c2,c3);               // sets r,theta,phi for a Polar3DVector
r2.SetXYZ(x,y,z);                          // sets the three cartesian components for the Polar3DVector
Single coordinate setter methods are available for the basic vector coordinates, like SetX() for a XYZVector or SetR() for a polar vector. Attempting to do a SetX() on a polar vector will not compile.
XYZVector v1;      v1.SetX(1)             // OK setting x for a Cartesian vector
Polar3DVector v2;  v2.SetX(1)             // ERROR: cannot set  X for a Polar vector. Method will not compile
v2.SetR(1)                                // OK setting r for a Polar vector
In addition there are setter methods from C arrays or iterators.
double d[3] = {1.,2.,3.};
XYZVector v;
v.SetCoordinates(d);                      // set (x,y,z) components of v using values from d
or for example from an std::vector using the iterator
std::vector w(3);   
v.SetCoordinates(w.begin(),w.end());      // set (x,y,z) components of v using values from w

Arithmetic Operations

The following operations are possible between Vector classes, even of different coordinate system types: ( v1,v2 are any type of ROOT::Math::DisplacementVector3D classes, v3 is the same type of v1; a is a scalar value)
v1 += v2; 
v1 -= v2; 
v1 = - v2;
v1 *= a;
v1 /= a; 
v2 = a * v1;   
v2 = v1 / a;   
v2 = v1 * a;
v3 = v1 + v2;   
v3 = v1 - v2;  

Comparison

For v1 and v2 of the same type (same coordinate system and same scalar type):
v1 == v2; 
v1 != v2; 

Dot and Cross Product

We support the dot and cross products, through the Dot() and Cross() method, with any Vector (q) implementing x(), y() and z()
XYZVector v1(x,y,z);
double s = v1.Dot(q);
XYZVector v2 = v1.Cross(q);
Note that the multiplication between two vectors using the operator * is not supported because is ambigous.

Other Methods

XYZVector u = v1.Unit();               //  return unit vector parallel to v1
*/