// @(#)root/gl:$Id$ // Author: Timur Pocheptsov 03/08/2004 // NOTE: This code moved from obsoleted TGLSceneObject.h / .cxx - see these // attic files for previous CVS history /************************************************************************* * Copyright (C) 1995-2006, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #include "TGLSphere.h" #include "TGLRnrCtx.h" #include "TGLQuadric.h" #include "TGLIncludes.h" #include "TBuffer3D.h" #include "TBuffer3DTypes.h" // For debug tracing #include "TClass.h" #include "TError.h" //______________________________________________________________________________ // // Implements a native ROOT-GL sphere that can be rendered at // different levels of detail. ClassImp(TGLSphere); //______________________________________________________________________________ TGLSphere::TGLSphere(const TBuffer3DSphere &buffer) : TGLLogicalShape(buffer) { // Default ctor fDLSize = 14; fRadius = buffer.fRadiusOuter; // TODO: // Support hollow & cut spheres // buffer.fRadiusInner; // buffer.fThetaMin; // buffer.fThetaMax; // buffer.fPhiMin; // buffer.fPhiMax; } //______________________________________________________________________________ UInt_t TGLSphere::DLOffset(Short_t lod) const { // Return display-list offset for given LOD. // Calculation based on what is done in virtual QuantizeShapeLOD below. UInt_t off = 0; if (lod >= 100) off = 0; else if (lod < 10) off = lod / 2; else off = lod / 10 + 4; return off; } //______________________________________________________________________________ Short_t TGLSphere::QuantizeShapeLOD(Short_t shapeLOD, Short_t combiLOD) const { // Factor in scene/viewer LOD and quantize. Int_t lod = ((Int_t)shapeLOD * (Int_t)combiLOD) / 100; if (lod >= 100) { lod = 100; } else if (lod > 10) { // Round LOD above 10 to nearest 10 Double_t quant = 0.1 * ((static_cast<Double_t>(lod)) + 0.5); lod = 10 * static_cast<Int_t>(quant); } else { // Round LOD below 10 to nearest 2 Double_t quant = 0.5 * ((static_cast<Double_t>(lod)) + 0.5); lod = 2 * static_cast<Int_t>(quant); } return static_cast<Short_t>(lod); } //______________________________________________________________________________ void TGLSphere::DirectDraw(TGLRnrCtx & rnrCtx) const { // Debug tracing if (gDebug > 4) { Info("TGLSphere::DirectDraw", "this %ld (class %s) LOD %d", (Long_t)this, IsA()->GetName(), rnrCtx.ShapeLOD()); } // 4 stack/slice min for gluSphere to work UInt_t divisions = rnrCtx.ShapeLOD(); if (divisions < 4) { divisions = 4; } gluSphere(rnrCtx.GetGluQuadric(), fRadius, divisions, divisions); }