70 Scalar aqu = au*q.
U() - ai*q.
I() - aj*q.
J() - ak*q.
K();
71 Scalar aqi = au*q.
I() + ai*q.
U() + aj*q.
K() - ak*q.
J();
72 Scalar aqj = au*q.
J() - ai*q.
K() + aj*q.
U() + ak*q.
I();
73 Scalar aqk = au*q.
K() + ai*q.
J() - aj*q.
I() + ak*q.
U();
76 if (aqu < 0) { aqu = - aqu; aqi = - aqi; aqj = - aqj, aqk = - aqk; }
103 Scalar aqu = au*qu - ai*qi;
104 Scalar aqi = ai*qu + au*qi;
105 Scalar aqj = aj*qu + ak*qi;
106 Scalar aqk = ak*qu - aj*qi;
109 if (aqu < 0) { aqu = - aqu; aqi = - aqi; aqj = - aqj, aqk = - aqk; }
130 if ( c < -1 ) c = -1;
134 Scalar aqu = au*qu - aj*qj;
135 Scalar aqi = ai*qu - ak*qj;
136 Scalar aqj = aj*qu + au*qj;
137 Scalar aqk = ak*qu + ai*qj;
140 if (aqu < 0) { aqu = - aqu; aqi = - aqi; aqj = - aqj, aqk = - aqk; }
161 if ( c < -1 ) c = -1;
165 Scalar aqu = au*qu - ak*qk;
166 Scalar aqi = ai*qu + aj*qk;
167 Scalar aqj = aj*qu - ai*qk;
168 Scalar aqk = ak*qu + au*qk;
171 if (aqu < 0) { aqu = - aqu; aqi = - aqi; aqj = - aqj, aqk = - aqk; }
DisplacementVector3D< CoordSystem, Tag > & SetCoordinates(const Scalar src[])
Set internal data based on a C-style array of 3 Scalar numbers.
This namespace contains pre-defined functions to be used in conjuction with TExecutor::Map and TExecu...
AxisAngle()
Default constructor (axis is z and angle is zero)
Rotation class representing a 3D rotation about the Z axis by the angle of rotation.
Scalar Y() const
Cartesian Y, converting if necessary from internal coordinate system.
Rotation class with the (3D) rotation represented by angles describing first a rotation of an angle p...
Scalar SinAngle() const
Sine or Cosine of the rotation angle.
Rotation class with the (3D) rotation represented by a unit quaternion (u, i, j, k).
AxisAngle class describing rotation represented with direction axis (3D Vector) and an angle of rotat...
Rotation class representing a 3D rotation about the Y axis by the angle of rotation.
Scalar X() const
Cartesian X, converting if necessary from internal coordinate system.
Scalar SinAngle() const
Sine or Cosine of the rotation angle.
Class describing a generic displacement vector in 3 dimensions.
Rotation class representing a 3D rotation about the X axis by the angle of rotation.
Rotation class with the (3D) rotation represented by a 3x3 orthogonal matrix.
Scalar U() const
Access to the four quaternion components: U() is the coefficient of the identity Pauli matrix...
AVector operator*(const AVector &v) const
Overload operator * for rotation on a vector.
Scalar Z() const
Cartesian Z, converting if necessary from internal coordinate system.
EulerAngles class describing rotation as three angles (Euler Angles).
you should not use this method at all Int_t Int_t Double_t Double_t Double_t e
Namespace for new Math classes and functions.
Scalar SinAngle() const
Sine or Cosine of the rotation angle.