Hmmm I have a problem then: The programme waits on a line for a server to send a buffer, and while that happens it obviously doesnt come by the gSystem->ProcessEvents() lines, which means that I can interact with the canvas, but it is quite annoying with sometimes very long breaks. Any Idea to get around that? Ivan On Mon, 7 May 2001, Fons Rademakers wrote: > Hi Ivan, > > synchronous timers are only processed when the program processes > events via gSystem->ProcessEvents(). So in your case there is a > chicken and the egg problem. Best is just to regularly in your > canvas update loop to call gSystem->ProcessEvents() or if you > want it to be timer driven use an a-synch timer TProcessEventTimer > (via TSystem.h) and for its use check TTreePlayer.cxx (see: > http://root.cern.ch/lxr/source/treeplayer/src/TTreePlayer.cxx#1095) > > > Cheers, Fons. > > > Ivan Storgaard Vogelius wrote: > > > > Hi! > > I want to create a TTimer to update interactions with canvas > > regularly. I tried to do the following: > > TTimer *timer= new TTimer(500, kTRUE); > > timer->SetCommand("gSystem->ProcessEvents()"); > > timer->TurnOn(); > > > > But It causes the programme to crash(in CINT or compiled). How should it > > be done? > > > > Thanks > > Ivan > > -- > Org: CERN, European Laboratory for Particle Physics. > Mail: 1211 Geneve 23, Switzerland > E-Mail: Fons.Rademakers@cern.ch Phone: +41 22 7679248 > WWW: http://root.cern.ch/~rdm/ Fax: +41 22 7677910 >
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