[ROOT] Divide pad in compiled mode

From: Ivan Storgaard Vogelius (ivansv@ifa.au.dk)
Date: Mon May 21 2001 - 14:10:07 MEST


Hi!
	The following peace of code works like a blizz in interpreter
mode, but when compiling the canvas is not divided. I can't see why.

thanks for any help 
	Ivan

int ctest()  {
  int n=0,m=0,k=0,channel; 
  TCanvas *c1 = new TCanvas("c1","Dynamic filling example",950,800); 
  c1->Divide(2,2); 
  c1->SetFillColor(42); 
  c1->GetFrame()->SetFillColor(21); 
  c1->GetFrame()->SetBorderSize(6); 
  c1->GetFrame()->SetBorderMode(-1); 
  TPad *c1_1 = (TPad*)(c1->GetPrimitive("c1_1")); //should be TCanvas*...?
  TPad *c1_2 = (TPad*)(c1->GetPrimitive("c1_2")); 
  TPad *c1_3 = (TPad*)(c1->GetPrimitive("c1_3")); 
  TPad *c1_4 = (TPad*)(c1->GetPrimitive("c1_4")); 
  c1_1->Draw(); 
  c1_2->Draw(); 
  c1_3->Draw(); 
  c1_4->Draw(); 
  c1->cd(1); 
  TH1F *h1= new TH1F("h1","test1",100,-3,3); 
  TH1F *h2= new TH1F("h2","test2",100,-3,3); 
  TH1F *h3= new TH1F("h3","test3",100,-3,3); 
  TH1F *h4= new TH1F("h4","test4",100,-3,3); 
  for (;;){
  while (m!=1){
    h1->FillRandom("gaus",10); 
    h2->FillRandom("gaus",2); 
    h3->FillRandom("gaus",50); 
    h4->FillRandom("gaus",20); 
    h1->Draw(); 
    //c1_2->Draw(); 
    c1->cd(2); 
    h2->Draw(); 
    //c1_3->Draw(); 
    c1->cd(3); 
    h3->Draw(); 
    //c1_4->Draw(); 
    c1->cd(4); 
    h4->Draw(); 
    c1->cd(1); 
    c1->Update(); 
    gSystem->ProcessEvents(); 
    if (gROOT->IsInterrupted()) m=1;  //if "view - interrupt" is selected
in window: exit loop
  }



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