Hi there, I have the following function: void loading() { TGTransientFrame *fMain; TGPictureButton *fPictButton; TGGroupFrame *fG1; TGLayoutHints *fL3; fMain = new TGTransientFrame(gClient->GetRoot(), fMain, 100, 200); fMain->ChangeOptions((fMain->GetOptions() & ~kVerticalFrame) | kHorizontalFrame); fPictButton = new TGPictureButton(fMain, gClient->GetPicture("loading.xpm")); fMain->Resize(fPictButton->GetDefaultWidth(), fMain->GetDefaultHeight()); fMain->MapSubwindows(); fMain->SetWindowName("Loading"); fMain->SetWMSize(300,135); fMain->MapWindow(); fMain->Move(300,100); } This is called twice, and in both cases it is followed by a loop. In both cases the TGTransientFrame does not appear on the screen until the subsequent loop has ended, is there a way to force it to appear, or a check that will not continue until it is displayed? cheers Chris Milne
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