Hi again. More info: Here is a short example void dorktest () { cerr << "Dork!\n"; TGMainFrame* fFrame = new TGMainFrame(gClient->GetRoot(),500U,500U); TGButton* fButton = new TGTextButton(fFrame,"Die",0); fButton->Connect("Clicked()","TGMainFrame",fFrame,"SendCloseMessage()"); TGLayoutHints* loh = new TGLayoutHints(kLHintsTop | kLHintsLeft); fFrame->AddFrame(fButton,loh); fFrame->Layout(); fFrame->MapSubwindows(); fFrame->Resize(fFrame->GetDefaultSize()); fFrame->MapWindow(); cerr << "Frame at: " << fFrame << endl; } Run it like: root [0] gObjectTable->SetObjectStat(true) root [1] gObjectTable->Print(); ... [ no TGMainFrame or TGButtons ... ] root [2] .x test/dorktest.C Dork! Frame at: 0x86d3b78 root [3] gObjectTable->Print(); ... TGMainFrame 1 1 84 84 84 TGTextButton 1 1 144 144 144 ... [ now, click button, Frame goes away ] root [4] gObjectTable->Print(); ... TGMainFrame 1 1 84 84 84 TGTextButton 1 1 144 144 144 ... So, what is the correct way to assure the Frame and Button get deleted? -Brett.
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