And what about Win32 and threads and performance? It is my believe that they don't use Win32 controls but create all their widgets from first principles, i.e. like our current approach. Could you make some small test so we can understand better what would be needed for a Win32 port. -- Fons Valeri Fine wrote: > > Hello Rene, > > Here you are some Qt features I'd like to call your attention to > ( vs your "wish list": ) > What I have learned : > > Rene > Remember that when discussing GUIs and graphics, we should not discuss > Rene > only GUIs on a local screen. There are many more issues involved. > > See: http://www.trolltech.com/products/qt/modules.html > > Rene > - First, as mentionned by Fons, even if Qt was adopted as a standard, one > Rene > still has to develop the high level interfaces ROOT-aware such as > Rene > objects browsers, treeViewers, etc. > > Qt provides very attractive base class QCanvasItem: > > http://doc.trolltech.com/3.0/qcanvasitemlist.html > http://doc.trolltech.com/3.0/qcanvasitem.html > > Rene > - Graphics is not only graphics on the screen. You may want to run > Rene > with no GUI in batch mode and still produce PS (or the emerging SVG) files. > > Qt provides the base QPaintDevice class with some subclasses like > QPrinter, QWidget, QPixmap, QPicture etc > > http://doc.trolltech.com/3.0/qpaintdevice.html > http://doc.trolltech.com/3.0/qpicture.html#details > http://doc.trolltech.com/3.0/qprinter.html > > I'd like to call your attention to QPrinter / QPicture classes. > That is what one needs for the batch job. > > See: http://doc.trolltech.com/3.0/qprinter.html#setOutputToFile > > Rene > - Graphics is not only 2-d graphics. When dealing with 3-D, there are > Rene > also other considerations to be taken into account. > > Qt does provide QGLWidget > > See: > http://www.trolltech.com/images/showimg.html?img=/images/screenshots/GLscreenshot.jpg&tit=OpenGL+module&bk=/products/qt/modules. > html > > See: http://www.trolltech.com/products/qt/modules.html#opengl > http://doc.trolltech.com/3.0/qglwidget.html > > and there is QT-based free implementation of OpenInventor library. > > See: http://oss.sgi.com/projects/inventor/ > http://www.studierstube.org/openinventor/ > > I'd like to mention the GL graphics is reasobale fast for the local screen backed by > the hardware 3D accelerator. > So one still needs TPad-like wired 3D graphics too (for UNIX platform at least) > > Rene > - GUis and graphics can be used in a client-server mode (was the success > Rene > and simplicity of the X11 approach). > > My personal impression this is one of the Qt goals. Just think about: > > http://doc.trolltech.com/3.0/qvfb-qws.html > > So Qt is pretty attractive, however it is not mandatory to change ROOT to be able to use > Qt. This can be done the way Go4 does. I mean ROOT graphics is provided by TVIrtualX > implementation the rest GUI with Qt. In fact it is the way QGLWidget works. > > Cheers, Valeri -- Org: CERN, European Laboratory for Particle Physics. Mail: 1211 Geneve 23, Switzerland E-Mail: Fons.Rademakers@cern.ch Phone: +41 22 7679248 WWW: http://root.cern.ch/~rdm/ Fax: +41 22 7679480
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