Re: [ROOT] ROOT and OpenGL

From: Rene Brun (Rene.Brun@cern.ch)
Date: Fri Sep 06 2002 - 16:00:37 MEST


Hi Glen,

Your question is not clear. Do you want to call OpenGl interactively
from CINT or from the compiled code only.
You should be able already to call OpenGL from the compiled code
and add GL primitives to a GL window.
To call GL from CINT, you must process the GL includes corresponding
to the GL functions you want to call via rootcint.

Rene Brun

On Wed, 4 Sep 2002, Glen R. Salo wrote:

> Hi,
> 
> I would like use to OpenGL commands within the ROOT framework.  Since ROOT
> uses OpenGL for 3D visualization, I believe this should be possible.  My
> goal is to create an OpenGL window and render objects with textures,
> transparencies, etc., using gl* commands.  Is this possible using the ROOT
> OpenGL window?  If so, I would greatly appreciate pointers on how to get
> started.  If not, are there any suggestions on how to use the advanced
> features of OpenGL within ROOT?
> 
> Thanks,
> 
> Glen
> 



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