Hi.
I use my own house-breed debug new/delete and I have a problem.
In my programm I have some stack objects
int main(){
FiendFrame myFrame(...);//some //parameters, stack object
TApplication theApp(...);//some //parameters
theApp->Run();
return 0;
}
In FiendFrame::CloseWindow I call Terminate(0) (gApplication->Terminate(0);)
and in my memleaks.log file there are some strings, which show me, that myFrame destructor wasn't called. What does Terminate(0) do?
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